windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Waiting to run
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Waiting to run
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
* Cache node in voxel area index when possible
The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.
* Remove `setNodeNoRef` from VM
* VM: remove old commented out print statement
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x64 generator:-G'Visual Studio 16 2019' -A x64 vcpkg_triplet:x64-windows], portable) (push) Has been cancelled
windows / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (map[arch:x86 generator:-G'Visual Studio 16 2019' -A Win32 vcpkg_triplet:x86-windows], portable) (push) Has been cancelled
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.