Apply same changes to SSkinMeshBuffer

This commit is contained in:
sfan5 2024-08-28 17:59:53 +02:00
parent 47e4c33a50
commit 435a89b5a4
3 changed files with 135 additions and 158 deletions

View File

@ -5,6 +5,8 @@
#pragma once
#include "IMeshBuffer.h"
#include "CVertexBuffer.h"
#include "CIndexBuffer.h"
#include "S3DVertex.h"
#include "irrArray.h"
@ -18,18 +20,32 @@ struct SSkinMeshBuffer : public IMeshBuffer
{
//! Default constructor
SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
PrimitiveType(EPT_TRIANGLES), HWBuffer(nullptr),
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
BoundingBoxNeedsRecalculated(true)
{}
VertexType(vt), PrimitiveType(EPT_TRIANGLES),
HWBuffer(nullptr), BoundingBoxNeedsRecalculated(true)
{
#ifdef _DEBUG
setDebugName("SSkinMeshBuffer");
#endif
Vertices_Tangents = new SVertexBufferTangents();
Vertices_2TCoords = new SVertexBufferLightMap();
Vertices_Standard = new SVertexBuffer();
Indices = new SIndexBuffer();
}
//! Constructor for standard vertices
SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
SSkinMeshBuffer()
{
Vertices_Standard = std::move(vertices);
Indices = std::move(indices);
Vertices_Standard->Data = std::move(vertices);
Indices->Data = std::move(indices);
}
~SSkinMeshBuffer()
{
Vertices_Tangents->drop();
Vertices_2TCoords->drop();
Vertices_Standard->drop();
Indices->drop();
}
//! Get Material of this buffer.
@ -44,81 +60,86 @@ struct SSkinMeshBuffer : public IMeshBuffer
return Material;
}
protected:
const scene::IVertexBuffer *getVertexBuffer() const
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents;
default:
return Vertices_Standard;
}
}
scene::IVertexBuffer *getVertexBuffer()
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents;
default:
return Vertices_Standard;
}
}
public:
//! Get standard vertex at given index
virtual video::S3DVertex *getVertex(u32 index)
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return (video::S3DVertex *)&Vertices_2TCoords[index];
return &Vertices_2TCoords->Data[index];
case video::EVT_TANGENTS:
return (video::S3DVertex *)&Vertices_Tangents[index];
return &Vertices_Tangents->Data[index];
default:
return &Vertices_Standard[index];
return &Vertices_Standard->Data[index];
}
}
//! Get pointer to vertex array
const void *getVertices() const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords.data();
case video::EVT_TANGENTS:
return Vertices_Tangents.data();
default:
return Vertices_Standard.data();
}
return getVertexBuffer()->getData();
}
//! Get pointer to vertex array
void *getVertices() override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords.data();
case video::EVT_TANGENTS:
return Vertices_Tangents.data();
default:
return Vertices_Standard.data();
}
return getVertexBuffer()->getData();
}
//! Get vertex count
u32 getVertexCount() const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return static_cast<u32>(Vertices_2TCoords.size());
case video::EVT_TANGENTS:
return static_cast<u32>(Vertices_Tangents.size());
default:
return static_cast<u32>(Vertices_Standard.size());
}
return getVertexBuffer()->getCount();
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
video::E_INDEX_TYPE getIndexType() const override
{
return video::EIT_16BIT;
return Indices->getType();
}
//! Get pointer to index array
const u16 *getIndices() const override
{
return Indices.data();
return static_cast<const u16*>(Indices->getData());
}
//! Get pointer to index array
u16 *getIndices() override
{
return Indices.data();
return static_cast<u16*>(Indices->getData());
}
//! Get index count
u32 getIndexCount() const override
{
return static_cast<u32>(Indices.size());
return Indices->getCount();
}
//! Get bounding box
@ -143,32 +164,35 @@ struct SSkinMeshBuffer : public IMeshBuffer
switch (VertexType) {
case video::EVT_STANDARD: {
if (Vertices_Standard.empty())
if (!Vertices_Standard->getCount())
BoundingBox.reset(0, 0, 0);
else {
BoundingBox.reset(Vertices_Standard[0].Pos);
for (size_t i = 1; i < Vertices_Standard.size(); ++i)
BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
auto &vertices = Vertices_Standard->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
break;
}
case video::EVT_2TCOORDS: {
if (Vertices_2TCoords.empty())
if (!Vertices_2TCoords->getCount())
BoundingBox.reset(0, 0, 0);
else {
BoundingBox.reset(Vertices_2TCoords[0].Pos);
for (size_t i = 1; i < Vertices_2TCoords.size(); ++i)
BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
auto &vertices = Vertices_2TCoords->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
break;
}
case video::EVT_TANGENTS: {
if (Vertices_Tangents.empty())
if (!Vertices_Tangents->getCount())
BoundingBox.reset(0, 0, 0);
else {
BoundingBox.reset(Vertices_Tangents[0].Pos);
for (size_t i = 1; i < Vertices_Tangents.size(); ++i)
BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
auto &vertices = Vertices_Tangents->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
break;
}
@ -185,15 +209,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
void convertTo2TCoords()
{
if (VertexType == video::EVT_STANDARD) {
for (const auto &Vertex_Standard : Vertices_Standard) {
video::S3DVertex2TCoords Vertex;
video::S3DVertex2TCoords Vertex;
for (const auto &Vertex_Standard : Vertices_Standard->Data) {
Vertex.Color = Vertex_Standard.Color;
Vertex.Pos = Vertex_Standard.Pos;
Vertex.Normal = Vertex_Standard.Normal;
Vertex.TCoords = Vertex_Standard.TCoords;
Vertices_2TCoords.push_back(Vertex);
Vertices_2TCoords->Data.push_back(Vertex);
}
Vertices_Standard.clear();
Vertices_Standard->Data.clear();
VertexType = video::EVT_2TCOORDS;
}
}
@ -202,26 +226,26 @@ struct SSkinMeshBuffer : public IMeshBuffer
void convertToTangents()
{
if (VertexType == video::EVT_STANDARD) {
for (const auto &Vertex_Standard : Vertices_Standard) {
video::S3DVertexTangents Vertex;
for (const auto &Vertex_Standard : Vertices_Standard->Data) {
Vertex.Color = Vertex_Standard.Color;
Vertex.Pos = Vertex_Standard.Pos;
Vertex.Normal = Vertex_Standard.Normal;
Vertex.TCoords = Vertex_Standard.TCoords;
Vertices_Tangents.push_back(Vertex);
Vertices_Tangents->Data.push_back(Vertex);
}
Vertices_Standard.clear();
Vertices_Standard->Data.clear();
VertexType = video::EVT_TANGENTS;
} else if (VertexType == video::EVT_2TCOORDS) {
for (const auto &Vertex_2TCoords : Vertices_2TCoords) {
video::S3DVertexTangents Vertex;
video::S3DVertexTangents Vertex;
for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
Vertex.Color = Vertex_2TCoords.Color;
Vertex.Pos = Vertex_2TCoords.Pos;
Vertex.Normal = Vertex_2TCoords.Normal;
Vertex.TCoords = Vertex_2TCoords.TCoords;
Vertices_Tangents.push_back(Vertex);
Vertices_Tangents->Data.push_back(Vertex);
}
Vertices_2TCoords.clear();
Vertices_2TCoords->Data.clear();
VertexType = video::EVT_TANGENTS;
}
}
@ -229,79 +253,37 @@ struct SSkinMeshBuffer : public IMeshBuffer
//! returns position of vertex i
const core::vector3df &getPosition(u32 i) const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Pos;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Pos;
default:
return Vertices_Standard[i].Pos;
}
return getVertexBuffer()->getPosition(i);
}
//! returns position of vertex i
core::vector3df &getPosition(u32 i) override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Pos;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Pos;
default:
return Vertices_Standard[i].Pos;
}
return getVertexBuffer()->getPosition(i);
}
//! returns normal of vertex i
const core::vector3df &getNormal(u32 i) const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Normal;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Normal;
default:
return Vertices_Standard[i].Normal;
}
return getVertexBuffer()->getNormal(i);
}
//! returns normal of vertex i
core::vector3df &getNormal(u32 i) override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Normal;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Normal;
default:
return Vertices_Standard[i].Normal;
}
return getVertexBuffer()->getNormal(i);
}
//! returns texture coords of vertex i
const core::vector2df &getTCoords(u32 i) const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].TCoords;
default:
return Vertices_Standard[i].TCoords;
}
return getVertexBuffer()->getTCoords(i);
}
//! returns texture coords of vertex i
core::vector2df &getTCoords(u32 i) override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].TCoords;
default:
return Vertices_Standard[i].TCoords;
}
return getVertexBuffer()->getTCoords(i);
}
//! append the vertices and indices to the current buffer
@ -313,26 +295,22 @@ struct SSkinMeshBuffer : public IMeshBuffer
//! get the current hardware mapping hint for vertex buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
return MappingHint_Vertex;
return getVertexBuffer()->getHardwareMappingHint();
}
//! get the current hardware mapping hint for index buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
{
return MappingHint_Index;
return Indices->getHardwareMappingHint();
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX)
MappingHint_Vertex = NewMappingHint;
else if (Buffer == EBT_INDEX)
MappingHint_Index = NewMappingHint;
else if (Buffer == EBT_VERTEX_AND_INDEX) {
MappingHint_Vertex = NewMappingHint;
MappingHint_Index = NewMappingHint;
}
if (Buffer == EBT_VERTEX || Buffer == EBT_VERTEX_AND_INDEX)
getVertexBuffer()->setHardwareMappingHint(NewMappingHint);
if (Buffer == EBT_INDEX || Buffer == EBT_VERTEX_AND_INDEX)
Indices->setHardwareMappingHint(NewMappingHint);
}
//! Describe what kind of primitive geometry is used by the meshbuffer
@ -351,14 +329,20 @@ struct SSkinMeshBuffer : public IMeshBuffer
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
++ChangedID_Vertex;
getVertexBuffer()->setDirty();
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
++ChangedID_Index;
Indices->setDirty();
}
u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
u32 getChangedID_Vertex() const override
{
return getVertexBuffer()->getChangedID();
}
u32 getChangedID_Index() const override { return ChangedID_Index; }
u32 getChangedID_Index() const override
{
return Indices->getChangedID();
}
void setHWBuffer(void *ptr) const override
{
@ -373,15 +357,11 @@ struct SSkinMeshBuffer : public IMeshBuffer
//! Call this after changing the positions of any vertex.
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
std::vector<video::S3DVertexTangents> Vertices_Tangents;
std::vector<video::S3DVertex2TCoords> Vertices_2TCoords;
std::vector<video::S3DVertex> Vertices_Standard;
std::vector<u16> Indices;
SVertexBufferTangents *Vertices_Tangents;
SVertexBufferLightMap *Vertices_2TCoords;
SVertexBuffer *Vertices_Standard;
SIndexBuffer *Indices;
u32 ChangedID_Vertex;
u32 ChangedID_Index;
// ISkinnedMesh::SJoint *AttachedJoint;
core::matrix4 Transformation;
video::SMaterial Material;
@ -394,11 +374,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
mutable void *HWBuffer;
// hardware mapping hint
E_HARDWARE_MAPPING MappingHint_Vertex : 3;
E_HARDWARE_MAPPING MappingHint_Index : 3;
bool BoundingBoxNeedsRecalculated : 1;
bool BoundingBoxNeedsRecalculated;
};
} // end namespace scene

View File

@ -259,14 +259,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
if (!NormalsInFile) {
s32 i;
for (i = 0; i < (s32)meshBuffer->Indices.size(); i += 3) {
core::plane3df p(meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Pos,
meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Pos,
meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Pos);
auto &indices = meshBuffer->Indices->Data;
for (i = 0; i < (s32)indices.size(); i += 3) {
core::plane3df p(meshBuffer->getVertex(indices[i + 0])->Pos,
meshBuffer->getVertex(indices[i + 1])->Pos,
meshBuffer->getVertex(indices[i + 2])->Pos);
meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Normal += p.Normal;
meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Normal += p.Normal;
meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Normal += p.Normal;
meshBuffer->getVertex(indices[i + 0])->Normal += p.Normal;
meshBuffer->getVertex(indices[i + 1])->Normal += p.Normal;
meshBuffer->getVertex(indices[i + 2])->Normal += p.Normal;
}
for (i = 0; i < (s32)meshBuffer->getVertexCount(); ++i) {
@ -433,7 +434,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
}
const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
meshBuffer->Indices.reserve(memoryNeeded + meshBuffer->Indices.size() + 1);
meshBuffer->Indices->Data.reserve(memoryNeeded + meshBuffer->Indices->Data.size() + 1);
while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
{
@ -471,9 +472,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
// Add the vertex to the meshbuffer:
if (meshBuffer->VertexType == video::EVT_STANDARD)
meshBuffer->Vertices_Standard.push_back(BaseVertices[vertex_id[i]]);
meshBuffer->Vertices_Standard->Data.push_back(BaseVertices[vertex_id[i]]);
else
meshBuffer->Vertices_2TCoords.push_back(BaseVertices[vertex_id[i]]);
meshBuffer->Vertices_2TCoords->Data.push_back(BaseVertices[vertex_id[i]]);
// create vertex id to meshbuffer index link:
AnimatedVertices_VertexID[vertex_id[i]] = meshBuffer->getVertexCount() - 1;
@ -504,9 +505,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
}
}
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
}
B3dStack.erase(B3dStack.size() - 1);

View File

@ -273,12 +273,12 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
}
if (mesh->TCoords2.size()) {
for (i = 0; i != mesh->Buffers.size(); ++i) {
mesh->Buffers[i]->Vertices_2TCoords.reserve(vCountArray[i]);
mesh->Buffers[i]->Vertices_2TCoords->Data.reserve(vCountArray[i]);
mesh->Buffers[i]->VertexType = video::EVT_2TCOORDS;
}
} else {
for (i = 0; i != mesh->Buffers.size(); ++i)
mesh->Buffers[i]->Vertices_Standard.reserve(vCountArray[i]);
mesh->Buffers[i]->Vertices_Standard->Data.reserve(vCountArray[i]);
}
verticesLinkIndex.set_used(mesh->Vertices.size());
@ -290,14 +290,14 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
scene::SSkinMeshBuffer *buffer = mesh->Buffers[verticesLinkBuffer[i]];
if (mesh->TCoords2.size()) {
verticesLinkIndex[i] = buffer->Vertices_2TCoords.size();
buffer->Vertices_2TCoords.emplace_back(mesh->Vertices[i]);
verticesLinkIndex[i] = buffer->Vertices_2TCoords->getCount();
buffer->Vertices_2TCoords->Data.emplace_back(mesh->Vertices[i]);
// We have a problem with correct tcoord2 handling here
// crash fixed for now by checking the values
buffer->Vertices_2TCoords.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
buffer->Vertices_2TCoords->Data.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
} else {
verticesLinkIndex[i] = buffer->Vertices_Standard.size();
buffer->Vertices_Standard.push_back(mesh->Vertices[i]);
verticesLinkIndex[i] = buffer->Vertices_Standard->getCount();
buffer->Vertices_Standard->Data.push_back(mesh->Vertices[i]);
}
}
@ -306,13 +306,13 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i)
++vCountArray[mesh->FaceMaterialIndices[i]];
for (i = 0; i != mesh->Buffers.size(); ++i)
mesh->Buffers[i]->Indices.reserve(vCountArray[i]);
mesh->Buffers[i]->Indices->Data.reserve(vCountArray[i]);
delete[] vCountArray;
// create indices per buffer
for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i) {
scene::SSkinMeshBuffer *buffer = mesh->Buffers[mesh->FaceMaterialIndices[i]];
for (u32 id = i * 3 + 0; id != i * 3 + 3; ++id) {
buffer->Indices.push_back(verticesLinkIndex[mesh->Indices[id]]);
buffer->Indices->Data.push_back(verticesLinkIndex[mesh->Indices[id]]);
}
}
}