2
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forked from n0m/pkarcs

Добавил локализацию пока EN

This commit is contained in:
n0m 2024-08-13 00:37:57 +02:00
parent 344d54c2be
commit 379ecc3902
6 changed files with 62 additions and 29 deletions

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@ -22,6 +22,7 @@ end
pkarcs = {} pkarcs = {}
local S = minetest.get_translator("pkarcs")
-- convert integer coordinates to nodebox coordinates -- convert integer coordinates to nodebox coordinates
function nb(n) function nb(n)
@ -39,7 +40,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
end end
minetest.register_node(":pkarcs:"..nodename.."_arc", { minetest.register_node(":pkarcs:"..nodename.."_arc", {
description = desc.." Arc", description = desc.. " "..S("Arc"),
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = tile_collection, tiles = tile_collection,
@ -114,7 +115,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
}) })
minetest.register_node(":pkarcs:"..nodename.."_outer_arc", { minetest.register_node(":pkarcs:"..nodename.."_outer_arc", {
description = desc.." Outer Arc", description = desc.. " "..S("Outer Arc"),
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = tile_collection, tiles = tile_collection,
@ -190,7 +191,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
}) })
minetest.register_node(":pkarcs:"..nodename.."_inner_arc", { minetest.register_node(":pkarcs:"..nodename.."_inner_arc", {
description = desc.." Inner Arc", description = desc.. " "..S("Inner Arc"),
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = tile_collection, tiles = tile_collection,

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@ -0,0 +1,3 @@
Arc = Arc
Outer Arc = Outer Arc
Inner Arc = Inner Arc

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@ -1,12 +1,13 @@
screwdriver = screwdriver or {} screwdriver = screwdriver or {}
pkarcs_doors = {} pkarcs_doors = {}
local S = minetest.get_translator("pkarcs_doors")
-- Register Door Nodes -- Register Door Nodes
pkarcs_doors.door = { pkarcs_doors.door = {
{ {
"acacia_wood", "acacia_wood",
"Acacia Wood", S("Acacia Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -16,7 +17,7 @@ pkarcs_doors.door = {
{ {
"aspen_wood", "aspen_wood",
"Aspen Wood", S("Aspen Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -26,7 +27,7 @@ pkarcs_doors.door = {
{ {
"junglewood", "junglewood",
"Junglewood", S("Junglewood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -36,7 +37,7 @@ pkarcs_doors.door = {
{ {
"pine_wood", "pine_wood",
"Pine Wood", S("Pine Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -46,7 +47,7 @@ pkarcs_doors.door = {
{ {
"wood", "wood",
"Wood", S("Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -56,7 +57,7 @@ pkarcs_doors.door = {
{ {
"bronze", "bronze",
"Bronze", S("Bronze"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -66,7 +67,7 @@ pkarcs_doors.door = {
{ {
"copper", "copper",
"Copper", S("Copper"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -76,7 +77,7 @@ pkarcs_doors.door = {
{ {
"iron", "iron",
"Iron", S("Iron"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -86,7 +87,7 @@ pkarcs_doors.door = {
{ {
"steel", "steel",
"Steel", S("Steel"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -96,7 +97,7 @@ pkarcs_doors.door = {
{ {
"tin", "tin",
"Tin", S("Tin"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -106,7 +107,7 @@ pkarcs_doors.door = {
{ {
"bar", "bar",
"Bar", S("Bar"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -145,7 +146,7 @@ for _, row in ipairs(pkarcs_doors.door) do
local craft_material = row[7] local craft_material = row[7]
local Ldoor_def = { local Ldoor_def = {
description = desc.. " Arch Door (left)", description = desc.. " "..S("Arch Door (left)"),
inventory_image = "pkarcs_doors_" ..name.. "_item.png", inventory_image = "pkarcs_doors_" ..name.. "_item.png",
wield_image = "pkarcs_doors_" ..name.. "_item.png", wield_image = "pkarcs_doors_" ..name.. "_item.png",
drawtype = "mesh", drawtype = "mesh",
@ -236,7 +237,7 @@ for _, row in ipairs(pkarcs_doors.door) do
local Rdoor_def = { local Rdoor_def = {
description = desc.. " Arch Door (right)", description = desc.. " "..S("Arch Door (right)"),
inventory_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX", inventory_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX",
wield_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX", wield_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX",
drawtype = "mesh", drawtype = "mesh",

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@ -0,0 +1,14 @@
Arch Door (left) = Arch Door (left)
Arch Door (right) = Arch Door (right)
Acacia Wood =Acacia Wood
Aspen Wood =Aspen Wood
Junglewood=Junglewood
Pine Wood=Pine Wood
Wood=Wood
Bronze=Bronze
Copper=Copper
Iron=Iron
Steel=Steel
Tin=Tin
Bar=Bar

View File

@ -1,12 +1,13 @@
screwdriver = screwdriver or {} screwdriver = screwdriver or {}
pkarcs_doors3 = {} pkarcs_doors3 = {}
local S = minetest.get_translator("pkarcs_doors3")
-- Register Door Nodes -- Register Door Nodes
pkarcs_doors3.door = { pkarcs_doors3.door = {
{ {
"acacia_wood", "acacia_wood",
"Acacia Wood", S("Acacia Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -16,7 +17,7 @@ pkarcs_doors3.door = {
{ {
"aspen_wood", "aspen_wood",
"Aspen Wood", S("Aspen Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -26,7 +27,7 @@ pkarcs_doors3.door = {
{ {
"junglewood", "junglewood",
"Junglewood", S("Junglewood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -36,7 +37,7 @@ pkarcs_doors3.door = {
{ {
"pine_wood", "pine_wood",
"Pine Wood", S("Pine Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -46,7 +47,7 @@ pkarcs_doors3.door = {
{ {
"wood", "wood",
"Wood", S("Wood"),
{choppy = 2, door = 1}, {choppy = 2, door = 1},
default.node_sound_wood_defaults(), default.node_sound_wood_defaults(),
"doors_door", "doors_door",
@ -56,7 +57,7 @@ pkarcs_doors3.door = {
{ {
"bronze", "bronze",
"Bronze", S("Bronze"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -66,7 +67,7 @@ pkarcs_doors3.door = {
{ {
"copper", "copper",
"Copper", S("Copper"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -76,7 +77,7 @@ pkarcs_doors3.door = {
{ {
"iron", "iron",
"Iron", S("Iron"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -86,7 +87,7 @@ pkarcs_doors3.door = {
{ {
"steel", "steel",
"Steel", S("Steel"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -96,7 +97,7 @@ pkarcs_doors3.door = {
{ {
"tin", "tin",
"Tin", S("Tin"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -106,7 +107,7 @@ pkarcs_doors3.door = {
{ {
"bar", "bar",
"Bar", S("Bar"),
{cracky = 1, level = 2, door = 1}, {cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(), default.node_sound_metal_defaults(),
"doors_steel_door", "doors_steel_door",
@ -146,7 +147,7 @@ for _, row in ipairs(pkarcs_doors3.door) do
local Ldoor_def = { local Ldoor_def = {
description = desc.. " Arch Door3 (left)", description = desc.. " "..S("Arch Door3 (left)"),
inventory_image = "pkarcs_doors3_" ..name.. "_item.png", inventory_image = "pkarcs_doors3_" ..name.. "_item.png",
wield_image = "pkarcs_doors3_" ..name.. "_item.png", wield_image = "pkarcs_doors3_" ..name.. "_item.png",
drawtype = "mesh", drawtype = "mesh",
@ -235,7 +236,7 @@ for _, row in ipairs(pkarcs_doors3.door) do
minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor_open", Ldoor_open_def) minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor_open", Ldoor_open_def)
local Rdoor_def = { local Rdoor_def = {
description = desc.. " Arch Door3 (right)", description = desc.. " "..S("Arch Door3 (right)"),
inventory_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX", inventory_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
wield_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX", wield_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
drawtype = "mesh", drawtype = "mesh",

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@ -0,0 +1,13 @@
Arch Door3 (left) = Arch Door3 (left)
Arch Door3 (right) = Arch Door3 (right)
Acacia Wood =Acacia Wood
Aspen Wood =Aspen Wood
Junglewood=Junglewood
Pine Wood=Pine Wood
Wood=Wood
Bronze=Bronze
Copper=Copper
Iron=Iron
Steel=Steel
Tin=Tin
Bar=Bar