summer/ombrellone.lua

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local Ombrellone_list = {
{ "Red Ombrellone", "red"},
{ "White Ombrellone", "white"},
{ "Orange Ombrellone", "orange"},
{ "Black Ombrellone", "black"},
{ "Yellow Ombrellone", "yellow"},
{ "Green Ombrellone", "green"},
{ "Blue Ombrellone", "blue"},
{ "Violet Ombrellone", "violet"},
}
for i in ipairs(Ombrellone_list) do
local ombrellonedesc = Ombrellone_list[i][1]
local colour = Ombrellone_list[i][2]
minetest.register_node("summer:ombrellone_"..colour.."", {
description = ombrellonedesc.."",
drawtype = "mesh",
mesh = "omb_o.obj",
tiles = {"ball_"..colour..".png",
},
inventory_image = "ombo_"..colour.."_q.png",
wield_image = "ombo_"..colour.."_q.png",
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paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0},
--sounds = default.node_sound_glass_defaults(),
drop = "summer:ombrellone_"..colour.."_ch",
on_rightclick = function(pos, node, clicker)
node.name = "summer:ombrellone_"..colour.."_ch"
minetest.set_node(pos, node)
end,
})
minetest.register_node("summer:ombrellone_"..colour.."_ch", {
description = ombrellonedesc.." ch",
drawtype = "mesh",
mesh = "omb_c.obj",
tiles = {"ball_"..colour..".png",
},
inventory_image = "ombc_"..colour.."_q.png",
wield_image = "ombc_"..colour.."_q.png",
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paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
},
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0},
--sounds = default.node_sound_glass_defaults(),
drop = "summer:ombrellone_"..colour,
on_rightclick = function(pos, node, clicker)
node.name = "summer:ombrellone_"..colour..""
minetest.set_node(pos, node)
end,
})
end