local Ombrellone_list = { { "Red Ombrellone", "red"}, { "White Ombrellone", "white"}, { "Orange Ombrellone", "orange"}, { "Black Ombrellone", "black"}, { "Yellow Ombrellone", "yellow"}, { "Green Ombrellone", "green"}, { "Blue Ombrellone", "blue"}, { "Violet Ombrellone", "violet"}, } for i in ipairs(Ombrellone_list) do local ombrellonedesc = Ombrellone_list[i][1] local colour = Ombrellone_list[i][2] minetest.register_node("summer:ombrellone_"..colour.."", { description = ombrellonedesc.."", drawtype = "mesh", mesh = "omb_o.obj", tiles = {"ball_"..colour..".png", }, inventory_image = "ombo_"..colour.."_q.png", wield_image = "ombo_"..colour.."_q.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 }, }, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0}, --sounds = default.node_sound_glass_defaults(), drop = "summer:ombrellone_"..colour.."_ch", on_rightclick = function(pos, node, clicker) node.name = "summer:ombrellone_"..colour.."_ch" minetest.set_node(pos, node) end, }) minetest.register_node("summer:ombrellone_"..colour.."_ch", { description = ombrellonedesc.." ch", drawtype = "mesh", mesh = "omb_c.obj", tiles = {"ball_"..colour..".png", }, inventory_image = "ombc_"..colour.."_q.png", wield_image = "ombc_"..colour.."_q.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 }, }, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=0}, --sounds = default.node_sound_glass_defaults(), drop = "summer:ombrellone_"..colour, on_rightclick = function(pos, node, clicker) node.name = "summer:ombrellone_"..colour.."" minetest.set_node(pos, node) end, }) end