fachwerk/nodes.lua
2016-11-01 22:44:25 +01:00

37 lines
1.8 KiB
Lua

-- Node id texturedescription crafting recepie
-- fachwerk_ Timber-framed ...
fachwerk.register_fachwerk( "clay", "default_clay.png", "clay", "default:clay" );
fachwerk.register_fachwerk( "brick", "default_brick.png", "bricks", "default:brick" );
fachwerk.register_fachwerk( "stone_brick", "default_stone_brick.png", "stone bricks", "default:stonebrick" );
fachwerk.register_fachwerk( "cobble", "default_cobble.png", "cobble", "default:cobble" );
fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
-- optional fachwerk types you can enable if you like
--[[
fachwerk.register_fachwerk( "desert_stone","default_desert_stone.png","desert stone", "default:desert_stone" );
fachwerk.register_fachwerk( "white", "wool_white.png", "white", "wool:white" );
fachwerk.register_fachwerk( "grey", "wool_grey.png", "grey", "wool:grey" );
fachwerk.register_fachwerk( "yellow", "wool_yellow.png", "yellow", "wool:yellow" );
fachwerk.register_fachwerk( "wood", "default_wood.png", "wood", "default:wood" );
fachwerk.register_fachwerk( "junglewood", "default_junglewood.png", "junglewood", "default:junglewood" );
]]
--nodes wich are not supported by the api
minetest.register_node("fachwerk:framed_glass", {
description = "Timber-framed Glass",
drawtype = "glasslike_framed_optional",
tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"},
inventory_image = minetest.inventorycube("fachwerk_blank.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3,oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})