-- Node id texturedescription crafting recepie -- fachwerk_ Timber-framed ... fachwerk.register_fachwerk( "clay", "default_clay.png", "clay", "default:clay" ); fachwerk.register_fachwerk( "brick", "default_brick.png", "bricks", "default:brick" ); fachwerk.register_fachwerk( "stone_brick", "default_stone_brick.png", "stone bricks", "default:stonebrick" ); fachwerk.register_fachwerk( "cobble", "default_cobble.png", "cobble", "default:cobble" ); fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" ); fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" ); -- optional fachwerk types you can enable if you like --[[ fachwerk.register_fachwerk( "desert_stone","default_desert_stone.png","desert stone", "default:desert_stone" ); fachwerk.register_fachwerk( "white", "wool_white.png", "white", "wool:white" ); fachwerk.register_fachwerk( "grey", "wool_grey.png", "grey", "wool:grey" ); fachwerk.register_fachwerk( "yellow", "wool_yellow.png", "yellow", "wool:yellow" ); fachwerk.register_fachwerk( "wood", "default_wood.png", "wood", "default:wood" ); fachwerk.register_fachwerk( "junglewood", "default_junglewood.png", "junglewood", "default:junglewood" ); ]] --nodes wich are not supported by the api minetest.register_node("fachwerk:framed_glass", { description = "Timber-framed Glass", drawtype = "glasslike_framed_optional", tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"}, inventory_image = minetest.inventorycube("fachwerk_blank.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3,oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), })