local S = minetest.get_translator("tech_additions") local placeairblock = function () return function(itemstack, user, pointed_thing) local pos = user:getpos() local dir = user:get_look_dir() local distancefromplayer = 3 local new_pos = { x = pos.x + (dir.x * distancefromplayer), y = pos.y + 1 + (dir.y * distancefromplayer), z = pos.z + (dir.z * distancefromplayer), } local getPos = minetest.get_node(new_pos) if getPos.name == "air" or getPos.name == "default:water_source" or getPos.name == "default:water_flowing" or getPos.name == "default:river_water_source" or getPos.name == "default:river_water_flowing" then minetest.set_node(new_pos, {name="tech_additions:air_block"}) end end end minetest.register_node("tech_additions:air_block", { description = S("Air Block"), tiles = {"tech_additions_air_block.png"}, groups = {snappy=3, fall_damage_add_percent = -99, bouncy=70}, light_source = 30, paramtype = "light", sunlight_propagates = true, on_secondary_use = placeairblock(), })