minetest.register_alias("castle:pavement", "castle_masonry:pavement_brick") minetest.register_alias("castle:pavement_brick", "castle_masonry:pavement_brick") minetest.register_alias("castle:roofslate", "castle_masonry:roofslate") local S = minetest.get_translator("castle_masonry") local has_mcl = minetest.get_modpath("mcl_core") local cobble = has_mcl and "mcl_core:cobble" or "default:cobble" minetest.register_node("castle_masonry:pavement_brick", { description = S("Paving Stone"), drawtype = "normal", tiles = {"castle_pavement_brick.png"}, groups = {cracky=2, pickaxey=2}, _mcl_hardness = 1, _mcl_blast_resistance = 1, paramtype = "light", sounds = castle_masonry.sounds.node_sound_stone_defaults(), }) minetest.register_craft({ output = "castle_masonry:pavement_brick 4", recipe = { {"group:stone", "default:gravel"}, {"group:stone", "group:stone"}, } }) if minetest.get_modpath("moreblocks") then stairsplus:register_all("castle_masonry", "pavement_brick", "castle_masonry:pavement_brick", { description = S("Pavement Brick"), tiles = {"castle_pavement_brick.png"}, groups = {cracky=2, pickaxey=2, not_in_creative_inventory=1}, sounds = castle_masonry.sounds.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_alias_all("castle", "pavement_brick", "castle_masonry", "pavement_brick") elseif minetest.get_modpath("mcl_stairs") then mcl_stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick", {pickaxey=2}, {"castle_pavement_brick.png"}, S("Castle Pavement Stair"), S("Castle Pavement Slab"), castle_masonry.sounds.node_sound_stone_defaults() ) elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab("pavement_brick", "castle_masonry:pavement_brick", {cracky=2}, {"castle_pavement_brick.png"}, S("Castle Pavement Stair"), S("Castle Pavement Slab"), castle_masonry.sounds.node_sound_stone_defaults() ) end minetest.register_node("castle_masonry:roofslate", { drawtype = "raillike", description = S("Roof Slates"), inventory_image = "castle_slate.png", paramtype = "light", walkable = false, tiles = {'castle_slate.png'}, climbable = true, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {cracky=3, pickaxey=1, attached_node=1}, _mcl_hardness = 0.8, _mcl_blast_resistance = 1, sounds = castle_masonry.sounds.node_sound_stone_defaults(), }) local mod_building_blocks = minetest.get_modpath("building_blocks") local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt") local has_mcl = minetest.get_modpath("mcl_core") local gravel = has_mcl and "mcl_core:gravel" or "default:gravel" if mod_building_blocks then minetest.register_craft({ output = "castle_masonry:roofslate 4", recipe = { { "building_blocks:Tar" , gravel }, { gravel, "building_blocks:Tar" } } }) minetest.register_craft( { output = "castle_masonry:roofslate 4", recipe = { { gravel, "building_blocks:Tar" }, { "building_blocks:Tar" , gravel } } }) end if mod_streets then minetest.register_craft( { output = "castle_masonry:roofslate 4", recipe = { { "streets:asphalt" , gravel }, { gravel, "streets:asphalt" } } }) minetest.register_craft( { output = "castle_masonry:roofslate 4", recipe = { { gravel, "streets:asphalt" }, { "streets:asphalt" , gravel } } }) end if not (mod_building_blocks or mod_streets) then minetest.register_craft({ type = "cooking", output = "castle_masonry:roofslate", recipe = gravel, }) end