castle_masonry = {} castle_masonry.sounds = {} if minetest.get_modpath("default") then castle_masonry.sounds = default end if minetest.get_modpath("mcl_sounds") then castle_masonry.sounds = mcl_sounds end local MP = minetest.get_modpath(minetest.get_current_modname()) dofile(MP.."/pillars.lua") dofile(MP.."/arrow_slits.lua") dofile(MP.."/murder_holes.lua") dofile(MP.."/stone_wall.lua") dofile(MP.."/paving.lua") local S = minetest.get_translator("castle_masonry") local read_setting = function(name, default) local setting = minetest.settings:get_bool(name) if not setting then return default end return setting end -- Material definition: -- { -- name=, -- the name that will be part of the resulting node names -- desc=, -- Player-facing name of the material -- tile=, -- Optional - the texture tile to use for the resulting blocks (can be a single texture or a table, as a normal node definition's tile def). If not set this will be taken from the material it's made out of. -- craft_material=, -- What source block is used to craft these blocks. -- composition_material=, -- Optional, this will override the properties of the product with a specific material. Useful if you want to use a group for the craft material (eg, "group:wood") --} castle_masonry.materials = {} local function register_material(def, setting_default) if read_setting("castle_masonry_" .. def.name, setting_default) then table.insert(castle_masonry.materials, def) end end -- castle masonry materials register_material({name="stonewall", desc=S("Stonewall"), tile="castle_stonewall.png", craft_material="castle_masonry:stonewall"}, true) -- MTG materials if minetest.get_modpath("default") then register_material({name="cobble", desc=S("Cobble"), tile="default_cobble.png", craft_material="default:cobble"}, true) register_material({name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}, true) register_material({name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"}, true) register_material({name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"}) register_material({name="ice", desc=S("Ice"), tile="default_ice.png", craft_material="default:ice"}) register_material({name="snow", desc=S("Snow"), tile="default_snow.png", craft_material="default:snow"}) register_material({name="sandstone", desc=S("Sandstone"), tile="default_sandstone.png", craft_material="default:sandstone"}, true) register_material({name="sandstonebrick", desc=S("Sandstone Brick"), tile="default_sandstone_brick.png", craft_material="default:sandstonebrick"}, true) register_material({name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"}, true) register_material({name="desertsandstonebrick", desc=S("Desert Sandstone Brick"), tile="default_desert_sandstone_brick.png", craft_material="default:desert_sandstone_brick"}, true) register_material({name="silversandstonebrick", desc=S("Silver Sandstone Brick"), tile="default_silver_sandstone_brick.png", craft_material="default:silver_sandstone_brick"}, true) register_material({name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"}, true) register_material({name="desertsandstone", desc=S("Desert Sandstone"), tile="default_desert_sandstone.png", craft_material="default:desert_sandstone"}, true) register_material({name="silversandstone", desc=S("Silver Sandstone"), tile="default_silver_sandstone.png", craft_material="default:silver_sandstone"}, true) register_material({name="obsidianbrick", desc=S("Obsidian Brick"), tile="default_obsidian_brick.png", craft_material="default:obsidianbrick"}) end -- MCL materials if minetest.get_modpath("mcl_core") then register_material({name="cobble", desc=S("Cobble"), craft_material="group:cobble", composition_material="mcl_core:cobble"}, true) register_material({name="stonebrick", desc=S("Stonebrick"), craft_material="mcl_core:stonebrick"}, true) register_material({name="stone", desc=S("Stone"), craft_material="group:stone", composition_material="mcl_core:stone"}, true) register_material({name="ice", desc=S("Ice"), craft_material="mcl_core:ice"}) register_material({name="snow", desc=S("Snow"), craft_material="mcl_core:snowblock"}) register_material({name="sandstone", desc=S("Sandstone"), craft_material="mcl_core:sandstone"}, true) register_material({name="redsandstone", desc=S("Red Sandstone"), craft_material="mcl_core:redsandstone"}, true) end -- wood ids are different in MineClonia and Mineclone2, mcl_trees is part of MineClonia if minetest.get_modpath("mcl_trees") then register_material({name="wood", desc=S("Wood"), craft_material="group:wood", composition_material="mcl_trees:wood_oak"}) elseif minetest.get_modpath("mcl_core") then register_material({name="wood", desc=S("Wood"), craft_material="group:wood", composition_material="mcl_core:wood"}) end if minetest.get_modpath("mcl_nether") then register_material({name="quartz", desc=S("Quartz"), craft_material="mcl_nether:quartz_block"}, true) end if minetest.get_modpath("mcl_blackstone") then register_material({name="blackstone", desc=S("Blackstone"), craft_material="mcl_blackstone:blackstone_brick_polished"}, true) end if minetest.get_modpath("mcl_deepslate") then register_material({name="deepslate_bricks", desc=S("Deepslate Bricks"), craft_material="mcl_deepslate:deepslate_bricks"}, true) register_material({name="deepslate_tiles", desc=S("Deepslate Tiles"), craft_material="mcl_deepslate:deepslate_tiles"}, true) end castle_masonry.get_material_properties = function(material) local composition_def local burn_time if material.composition_material ~= nil then composition_def = minetest.registered_nodes[material.composition_material] burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time else composition_def = minetest.registered_nodes[material.craft_material] burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_material)}}).time end local tiles = material.tile if tiles == nil then tiles = composition_def.tiles elseif type(tiles) == "string" then tiles = {tiles} end local desc = material.desc if desc == nil then desc = composition_def.description end return composition_def, burn_time, tiles, desc end if read_setting("castle_masonry_pillar", true) then for _, material in pairs(castle_masonry.materials) do castle_masonry.register_pillar(material) end end if read_setting("castle_masonry_arrowslit", true) then for _, material in pairs(castle_masonry.materials) do castle_masonry.register_arrowslit(material) end end if read_setting("castle_masonry_murderhole", true) then for _, material in pairs(castle_masonry.materials) do castle_masonry.register_murderhole(material) end end minetest.register_alias("castle:pillars_bottom", "castle_masonry:pillars_stonewall_bottom") minetest.register_alias("castle:pillars_top", "castle_masonry:pillars_stonewall_top") minetest.register_alias("castle:pillars_middle", "castle_masonry:pillars_stonewall_middle") minetest.register_alias("castle:arrowslit", "castle_masonry:arrowslit_stonewall") minetest.register_alias("castle:arrowslit_hole", "castle_masonry:arrowslit_stonewall_hole") minetest.register_alias("castle:arrowslit_cross", "castle_masonry:arrowslit_stonewall_cross") for _, material in pairs(castle_masonry.materials) do castle_masonry.register_murderhole_alias("castle", material.name, "castle_masonry", material.name) castle_masonry.register_pillar_alias("castle", material.name, "castle_masonry", material.name) -- Arrowslit upgrade has special handling because the castle mod arrow slit is reversed relative to current build-from-inside standard local lbm_def = { name = "castle_masonry:arrowslit_flip_front_to_back"..material.name, run_at_every_load = false, nodenames = { "castle:arrowslit_"..material.name, "castle:arrowslit_"..material.name.."_cross", "castle:arrowslit_"..material.name.."_hole", }, action = function(pos, node) local flip_front_to_back = {[0]=2, 3, 0, 1, 6, 7, 4, 5, 10, 7, 8, 9, 14, 15, 12, 13, 18, 19, 16, 17, 22, 23, 20, 21} node.param2 = flip_front_to_back[node.param2] node.name = "castle_masonry" .. string.sub(node.name, 7, -1) minetest.swap_node(pos, node) end } minetest.register_lbm(lbm_def) end