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forked from n0m/pkarcs
pkarcs/pkarcs_doors3/init.lua
Aleksandr Avdeev e6114dce5e recipes changed and gitignore:
- recipes for iron doors have been changed;
- tech_additions has been added to depends;
- add gitignore file.
2024-08-14 10:13:34 +03:00

352 lines
8.3 KiB
Lua

screwdriver = screwdriver or {}
pkarcs_doors3 = {}
local S = minetest.get_translator("pkarcs")
-- Register Door Nodes
pkarcs_doors3.door = {
{
"acacia_wood",
S("Acacia Wood"),
{choppy = 2, door = 1},
default.node_sound_wood_defaults(),
"doors_door",
{name = "pkarcs_doors3_acacia.png", backface_culling = true},
"default:acacia_wood"
},
{
"aspen_wood",
S("Aspen Wood"),
{choppy = 2, door = 1},
default.node_sound_wood_defaults(),
"doors_door",
{name = "pkarcs_doors3_aspen.png", backface_culling = true},
"default:aspen_wood"
},
{
"junglewood",
S("Junglewood"),
{choppy = 2, door = 1},
default.node_sound_wood_defaults(),
"doors_door",
{name = "pkarcs_doors3_junglewood.png", backface_culling = true},
"default:junglewood"
},
{
"pine_wood",
S("Pine Wood"),
{choppy = 2, door = 1},
default.node_sound_wood_defaults(),
"doors_door",
{name = "pkarcs_doors3_pine.png", backface_culling = true},
"default:pine_wood"
},
{
"wood",
S("Wood"),
{choppy = 2, door = 1},
default.node_sound_wood_defaults(),
"doors_door",
{name = "pkarcs_doors3_wood.png", backface_culling = true},
"default:wood"
},
{
"bronze",
S("Bronze"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_bronze.png", backface_culling = true},
"default:bronzeblock"
},
{
"copper",
S("Copper"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_copper.png", backface_culling = true},
"default:copperblock"
},
{
"iron",
S("Iron"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_iron.png", backface_culling = true},
"tech_additions:iron_block"
},
{
"steel",
S("Steel"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_steel.png", backface_culling = true},
"default:steelblock"
},
{
"tin",
S("Tin"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_tin.png", backface_culling = true},
"default:tinblock"
},
{
"bar",
S("Bar"),
{cracky = 1, level = 2, door = 1},
default.node_sound_metal_defaults(),
"doors_steel_door",
{name = "pkarcs_doors3_bar.png", backface_culling = true},
"xpanes:bar_flat"
},
}
-- open and close actions as generalized functions
pkarcs_doors3.open = function (pos, node, name, side, door_sound)
if not side or side == "L" then
minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Ldoor_open", param2 = node.param2})
elseif side == "R" or side then
minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Rdoor_open", param2 = node.param2})
end
minetest.sound_play(door_sound.."_open", {pos = pos, gain = 0.20, max_hear_distance = 10})
end
pkarcs_doors3.close = function (pos, node, name, side, door_sound)
if not side or side == "L" then
minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Ldoor", param2 = node.param2})
elseif side == "R" or side then
minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Rdoor", param2 = node.param2})
end
minetest.sound_play(door_sound.."_close", {pos = pos, gain = 0.15, max_hear_distance = 10})
end
for _, row in ipairs(pkarcs_doors3.door) do
local name = row[1]
local desc = row[2]
local mat_groups = row[3]
local mat_sound = row[4]
local door_sound = row[5]
local door_tiles = row[6]
local craft_material = row[7]
local Ldoor_def = {
description = desc.. " "..S("Arch Door3 (left)"),
inventory_image = "pkarcs_doors3_" ..name.. "_item.png",
wield_image = "pkarcs_doors3_" ..name.. "_item.png",
drawtype = "mesh",
mesh = "pkarcs_doors3_L.obj",
tiles = {door_tiles},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
on_rotate = screwdriver.rotate_simple,
sunlight_propogates = true,
is_ground_content = false,
groups = mat_groups,
sounds = mat_sound,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
},
},
on_rightclick = function(pos, node, puncher)
pkarcs_doors3.open(pos, node, name, "L", door_sound)
end,
}
if minetest.get_modpath("mesecons") then
Ldoor_def.mesecons = {
effector = {
action_on = function(pos, node)
pkarcs_doors3.open(pos, node, name, "L", door_sound)
end,
rules = mesecon.rules.pplate
}
}
end
minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor", Ldoor_def)
local Ldoor_open_def = {
drawtype = "mesh",
mesh = "pkarcs_doors3_L_open.obj",
tiles = {door_tiles},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
on_rotate = screwdriver.rotate_simple,
legacy_facedir_simple = true,
sunlight_propogates = true,
is_ground_content = false,
groups = mat_groups,
drop = "pkarcs_doors3:" ..name.. "_Ldoor",
sounds = mat_sound,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.4375, -0.375, 2.4375, -0.4375},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.4375, -0.375, 2.4375, -0.4375},
},
},
on_rightclick = function(pos, node, puncher)
pkarcs_doors3.close(pos, node, name, "L", door_sound)
end,
}
if minetest.get_modpath("mesecons") then
Ldoor_open_def.mesecons = {
effector = {
action_off = function(pos, node)
pkarcs_doors3.close(pos, node, name, "L", door_sound)
end,
rules = mesecon.rules.pplate
}
}
end
minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor_open", Ldoor_open_def)
local Rdoor_def = {
description = desc.. " "..S("Arch Door3 (right)"),
inventory_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
wield_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
drawtype = "mesh",
mesh = "pkarcs_doors3_R.obj",
tiles = {door_tiles},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
on_rotate = screwdriver.rotate_simple,
sunlight_propogates = true,
is_ground_content = false,
groups = mat_groups,
sounds = mat_sound,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
},
},
on_rightclick = function(pos, node, puncher)
pkarcs_doors3.open(pos, node, name, "R", door_sound)
end,
}
if minetest.get_modpath("mesecons") then
Rdoor_def.mesecons = {
effector = {
action_on = function(pos, node)
pkarcs_doors3.open(pos, node, name, "R", door_sound)
end,
rules = mesecon.rules.pplate
}
}
end
minetest.register_node(":pkarcs_doors3:" ..name.. "_Rdoor", Rdoor_def)
local Rdoor_open_def = {
drawtype = "mesh",
mesh = "pkarcs_doors3_R_open.obj",
tiles = {door_tiles},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
on_rotate = screwdriver.rotate_simple,
legacy_facedir_simple = true,
sunlight_propogates = true,
is_ground_content = false,
groups = mat_groups,
drop = "pkarcs_doors3:" ..name.. "_Rdoor",
sounds = mat_sound,
selection_box = {
type = "fixed",
fixed = {
{0.375, -0.5, -1.4375, 0.5, 2.4375, -0.4375},
},
},
collision_box = {
type = "fixed",
fixed = {
{0.375, -0.5, -1.4375, 0.5, 2.4375, -0.4375},
},
},
on_rightclick = function(pos, node, puncher)
pkarcs_doors3.close(pos, node, name, "R", door_sound)
end,
}
if minetest.get_modpath("mesecons") then
Rdoor_open_def.mesecons = {
effector = {
action_off = function(pos, node)
pkarcs_doors3.close(pos, node, name, "R", door_sound)
end,
rules = mesecon.rules.pplate
}
}
end
minetest.register_node(":pkarcs_doors3:" ..name.. "_Rdoor_open", Rdoor_open_def)
--
-- Crafting
--
minetest.register_craft({
output = "pkarcs_doors3:" ..name.. "_Ldoor",
recipe = {
{"", craft_material, ""},
{craft_material, craft_material, ""},
{craft_material, craft_material, ""},
}
})
minetest.register_craft({
output = "pkarcs_doors3:" ..name.. "_Rdoor",
recipe = {
{"", craft_material, ""},
{"", craft_material, craft_material},
{"", craft_material, craft_material},
}
})
end