local S = minetest.get_translator("interact") interact = {} interact.configured = true --Change this to true when you've configured the mod! --Which screens to show. interact.screen1 = false --The welcome a first question screen. interact.screen2 = true --The visit or interact screen. interact.screen4 = false --The quiz screen. --The first screen-- --The text at the top. interact.s1_header = S("Hello, welcome to this server!") --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s1_l2 = S("Could you please tell me if you like to grief or not?") interact.s1_l3 = "" --The buttons. Each can have 15 characters, max. interact.s1_b1 = S("No, I don't.") interact.s1_b2 = S("Yes, I do!") --The message to send kicked griefers. interact.msg_grief = S("Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!") --Ban or kick griefers? Default is kick, set to true for ban. interact.grief_ban = true --The second screen-- --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. interact.s2_l1 = S("So, do you want privs, or do you just want to look around") interact.s2_l2 = S("the server?") --The buttons. These ones can have a maximum of 26 characters. interact.s2_b1 = S("Yes, I want!") interact.s2_b2 = S("I just want to look round.") --The message the player is sent if s/he is just visiting. interact.visit_msg = S("Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!") --The third screen-- --The header for the rules box, this can have 60 characters, max. interact.s3_header = S("Here are the rules:") --The buttons. Each can have 15 characters, max. interact.s3_b1 = S("I agree") interact.s3_b2 = S("I disagree") --The message to send players who disagree when they are kicked for disagring with the rules. interact.disagree_msg = S("Bye then! You have to agree to the rules to play on the server and give the right answer.") --Kick, ban or ignore players who disagree with the rules. --Options are "kick" "ban" "nothing" interact.disagree_action = "kick" --The fouth screen-- --Should there be a back to rules button? interact.s4_to_rules_button = true --The back to rules button. 13 characters, max. interact.s4_to_rules = S("Back to rules") --The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max. interact.s4_header = S("Time for a quiz on the rules!") --Since the questions are intrinsically connected with the rules, they are to be found in rules.lua --The trues are limited to 24 characters. The falses can have 36 characters. interact.s4_question1_true = "Yes." interact.s4_question1_false = "No." interact.s4_question2_true = "Yes." interact.s4_question2_false = "No." interact.s4_question3_true = "Yes." interact.s4_question3_false = "No." interact.s4_question4_true = "Yes." interact.s4_question4_false = "No." interact.s4_submit = "Submit!" --What to do on a wrong quiz. --Options are "kick" "ban" "reshow" "rules" and "nothing" interact.on_wrong_quiz = "nothing" --The message to send the player if reshow is the on_wrong_quiz option. interact.quiz_try_again_msg = S("Have another go.") --The message sent to the player if rules is the on_wrong_quiz option. interact.quiz_rules_msg = S("Have another look at the rules:") --The kick reason if kick is the on_wrong_quiz option. interact.wrong_quiz_kick_msg = S("Pay more attention next time!") --The message sent to the player if nothing is the on_wrong_quiz option. interact.quiz_fail_msg = S("You got that wrong.") --The messages send to the player after interact is granted. interact.interact_msg1 = S("Thanks for accepting the rules, you now are able to interact with things.") interact.interact_msg2 = S("Happy building!") --The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that. interact.priv = {shout = true}