local S = minetest.get_translator("rangedweapons") minetest.register_on_joinplayer(function(player) local meta = player:get_meta() if meta:get_int("handgun_skill") == 0 then meta:set_int("handgun_skill",100) end if meta:get_int("mp_skill") == 0 then meta:set_int("mp_skill",100) end if meta:get_int("smg_skill") == 0 then meta:set_int("smg_skill",100) end if meta:get_int("shotgun_skill") == 0 then meta:set_int("shotgun_skill",100) end if meta:get_int("heavy_skill") == 0 then meta:set_int("heavy_skill",100) end if meta:get_int("arifle_skill") == 0 then meta:set_int("arifle_skill",100) end if meta:get_int("revolver_skill") == 0 then meta:set_int("revolver_skill",100) end if meta:get_int("rifle_skill") == 0 then meta:set_int("rifle_skill",100) end if meta:get_int("throw_skill") == 0 then meta:set_int("throw_skill",100) end end) minetest.register_chatcommand("gunskills", { func = function(name, param) for _, player in pairs(minetest.get_connected_players()) do local meta = player:get_meta() local handguns = meta:get_int("handgun_skill") local mps = meta:get_int("mp_skill") local smgs = meta:get_int("smg_skill") local shotguns = meta:get_int("shotgun_skill") local heavy = meta:get_int("heavy_skill") local arifle = meta:get_int("arifle_skill") local revolver = meta:get_int("revolver_skill") local rifle = meta:get_int("rifle_skill") local throw = meta:get_int("throw_skill") minetest.show_formspec(name, "rangedweapons:gunskills_form", "size[11,7]".. "label[0,0;"..S("Gun efficiency: increases damage, accuracy and crit chance.").."]".. "image[0,1;1,1;rangedweapons_handgun_img.png]".. "label[1,1.2;"..S("Handgun efficiency:").. " " .. handguns .. "%]".. "image[0,2;1,1;rangedweapons_machinepistol_img.png]".. "label[1,2.2;"..S("M.Pistol efficiency:") .. " " .. mps .. "%]".. "image[0,3;1,1;rangedweapons_smg_img.png]".. "label[1,3.2;"..S("S.M.G efficiency:") .. " " .. smgs .. "%]".. "image[0,4;1,1;rangedweapons_shotgun_img.png]".. "label[1,4.2;"..S("Shotgun efficiency:") .. " " .. shotguns .. "%]".. "image[0,5;1,1;rangedweapons_heavy_img.png]".. "label[1,5.2;"..S("Heavy.MG efficiency:") .. " " .. heavy .. "%]".. "image[0,6;1,1;rangedweapons_arifle_img.png]".. "label[1,6.2;"..S("A.rifle efficiency:") .. " " .. arifle .. "%]".. "image[5,1;1,1;rangedweapons_revolver_img.png]".. "label[6,1.2;"..S("Revl./mgn. efficiency:") .. " " .. revolver .. "%]".. "image[5,2;1,1;rangedweapons_rifle_img.png]".. "label[6,2.2;"..S("Rifle efficiency:") .. " " .. rifle .. "%]".. "image[5,3;1,1;rangedweapons_yeetable_img.png]".. "label[6,3.2;"..S("Throwing efficiency:") .. " " .. throw .. "%]".. "button_exit[9,0;2,1;exit;Done]") end end }) local min_gun_efficiency = tonumber(minetest.settings:get("rangedweapons_min_gun_efficiency")) or 40 local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 60.0 then for _, player in pairs(minetest.get_connected_players()) do local meta = player:get_meta() local handguns = meta:get_int("handgun_skill") local mps = meta:get_int("mp_skill") local smgs = meta:get_int("smg_skill") local shotguns = meta:get_int("shotgun_skill") local heavy = meta:get_int("heavy_skill") local arifle = meta:get_int("arifle_skill") local revolver = meta:get_int("revolver_skill") local rifle = meta:get_int("rifle_skill") local throw = meta:get_int("throw_skill") if math.random(1, 40) == 1 then if handguns > min_gun_efficiency then meta:set_int("handgun_skill", handguns - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Handgun skill degraded!"))) end end if math.random(1, 40) == 1 then if mps > min_gun_efficiency then meta:set_int("mp_skill", mps - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Machine Pistol skill degraded!"))) end end if math.random(1, 40) == 1 then if smgs > min_gun_efficiency then meta:set_int("smg_skill", smgs - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("S.M.G skill degraded!"))) end end if math.random(1, 40) == 1 then if shotguns > min_gun_efficiency then meta:set_int("shotgun_skill", shotguns - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Shotgun skill degraded!"))) end end if math.random(1, 40) == 1 then if heavy > min_gun_efficiency then meta:set_int("heavy_skill", heavy - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Heavy.MG skill degraded!"))) end end if math.random(1, 40) == 1 then if arifle > min_gun_efficiency then meta:set_int("arifle_skill", arifle - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("A.Rifle skill degraded!"))) end end if math.random(1, 40) == 1 then if revolver > min_gun_efficiency then meta:set_int("revolver_skill", revolver - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Revolver/magnum skill degraded!"))) end end if math.random(1, 40) == 1 then if rifle > min_gun_efficiency then meta:set_int("rifle_skill", rifle - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Rifle skill degraded!"))) end end if math.random(1, 40) == 1 then if throw > min_gun_efficiency then meta:set_int("throw_skill", throw - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Throwing skill degraded!"))) end end timer = 0 end end end)