pipeworks/pressure_logic/abms.lua
thetaepsilon-gamedev aacd5ec829 rename new_flow_logic subdirectory to a less ambiguous name
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-17 14:20:55 +01:00

343 lines
12 KiB
Lua

-- reimplementation of new_flow_logic branch: processing functions
-- written 2017 by thetaepsilon
local flowlogic = {}
flowlogic.helpers = {}
pipeworks.flowlogic = flowlogic
-- borrowed from above: might be useable to replace the above coords tables
local make_coords_offsets = function(pos, include_base)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
if include_base then table.insert(coords, pos) end
return coords
end
-- create positions from list of offsets
-- see in use of directional flow logic below
local apply_coords_offsets = function(pos, offsets)
local result = {}
for index, offset in ipairs(offsets) do
table.insert(result, vector.add(pos, offset))
end
return result
end
-- local debuglog = function(msg) print("## "..msg) end
local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
local check_for_liquids_v2 = function(pos, limit)
local coords = make_coords_offsets(pos, false)
local total = 0
for index, tpos in ipairs(coords) do
if total >= limit then break end
local name = minetest.get_node(tpos).name
if name == "default:water_source" then
minetest.remove_node(tpos)
total = total + 1
end
end
--pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total)
return total
end
flowlogic.check_for_liquids_v2 = check_for_liquids_v2
local label_pressure = "pipeworks.water_pressure"
local get_pressure_access = function(pos)
local metaref = minetest.get_meta(pos)
return {
get = function()
return metaref:get_float(label_pressure)
end,
set = function(v)
metaref:set_float(label_pressure, v)
end
}
end
-- logging is unreliable when something is crashing...
local nilexplode = function(caller, label, value)
if value == nil then
error(caller..": "..label.." was nil")
end
end
local finitemode = pipeworks.toggles.finite_water
flowlogic.run = function(pos, node)
local nodename = node.name
-- get the current pressure value.
local nodepressure = get_pressure_access(pos)
local currentpressure = nodepressure.get()
local oldpressure = currentpressure
-- if node is an input: run intake phase
local inputdef = pipeworks.flowables.inputs.list[nodename]
if inputdef then
currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef)
--debuglog("post-intake currentpressure is "..currentpressure)
--nilexplode("run()", "currentpressure", currentpressure)
end
-- balance pressure with neighbours
currentpressure = flowlogic.balance_pressure(pos, node, currentpressure)
-- if node is an output: run output phase
local outputdef = pipeworks.flowables.outputs.list[nodename]
if outputdef then
currentpressure = flowlogic.run_output(
pos,
node,
currentpressure,
oldpressure,
outputdef,
finitemode)
end
-- if node has pressure transitions: determine new node
if pipeworks.flowables.transitions.list[nodename] then
local newnode = flowlogic.run_transition(node, currentpressure)
--pipeworks.logger("flowlogic.run()@"..formatvec(pos).." transition, new node name = "..dump(newnode).." pressure "..tostring(currentpressure))
minetest.swap_node(pos, newnode)
flowlogic.run_transition_post(pos, newnode)
end
-- set the new pressure
nodepressure.set(currentpressure)
end
flowlogic.balance_pressure = function(pos, node, currentpressure)
-- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
-- check the pressure of all nearby flowable nodes, and average it out.
-- pressure handles to average over
local connections = {}
-- unconditionally include self in nodes to average over.
-- result of averaging will be returned as new pressure for main flow logic callback
local totalv = currentpressure
local totalc = 1
-- get list of node neighbours.
-- if this node is directional and only flows on certain sides,
-- invoke the callback to retrieve the set.
-- for simple flowables this is just an auto-gen'd list of all six possible neighbours.
local candidates = {}
if pipeworks.flowables.list.simple[node.name] then
candidates = make_coords_offsets(pos, false)
else
-- directional flowables: call the callback to get the list
local directional = pipeworks.flowables.list.directional[node.name]
if directional then
--pipeworks.logger(dname.."invoking neighbourfn")
local offsets = directional.neighbourfn(node)
candidates = apply_coords_offsets(pos, offsets)
end
end
-- then handle neighbours, but if not a pressure node don't consider them at all
for _, npos in ipairs(candidates) do
local nodename = minetest.get_node(npos).name
-- for now, just check if it's in the simple table.
-- TODO: the "can flow from" logic in flowable_node_registry.lua
local haspressure = (pipeworks.flowables.list.simple[nodename])
if haspressure then
local neighbour = get_pressure_access(npos)
--pipeworks.logger("balance_pressure @ "..formatvec(pos).." "..nodename.." "..formatvec(npos).." added to neighbour set")
local n = neighbour.get()
table.insert(connections, neighbour)
totalv = totalv + n
totalc = totalc + 1
end
end
local average = totalv / totalc
for _, target in ipairs(connections) do
target.set(average)
end
return average
end
flowlogic.run_input = function(pos, node, currentpressure, inputdef)
-- intakefn allows a given input node to define it's own intake logic.
-- this function will calculate the maximum amount of water that can be taken in;
-- the intakefn will be given this and is expected to return the actual absorption amount.
local maxpressure = inputdef.maxpressure
local intake_limit = maxpressure - currentpressure
if intake_limit <= 0 then return currentpressure end
local actual_intake = inputdef.intakefn(pos, intake_limit)
--pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake)
if actual_intake <= 0 then return currentpressure end
local newpressure = actual_intake + currentpressure
--debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
return newpressure
end
-- flowlogic output helper implementation:
-- outputs water by trying to place water nodes nearby in the world.
-- neighbours is a list of node offsets to try placing water in.
-- this is a constructor function, returning another function which satisfies the output helper requirements.
-- note that this does *not* take rotation into account.
flowlogic.helpers.make_neighbour_output_fixed = function(neighbours)
return function(pos, node, currentpressure, finitemode)
local taken = 0
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if currentpressure < 1 then break end
-- take pressure anyway in non-finite mode, even if node is water source already.
-- in non-finite mode, pressure has to be sustained to keep the sources there.
-- so in non-finite mode, placing water is dependent on the target node;
-- draining pressure is not.
local canplace = (name == "air") or (name == "default:water_flowing")
if canplace then
minetest.swap_node(npos, {name="default:water_source"})
end
if (not finitemode) or canplace then
taken = taken + 1
currentpressure = currentpressure - 1
end
end
return taken
end
end
-- complementary function to the above when using non-finite mode:
-- removes water sources from neighbor positions when the output is "off" due to lack of pressure.
flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours)
return function(pos, node, currentpressure)
--pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos))
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if (name == "default:water_source") then
--pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos))
minetest.remove_node(npos)
end
end
end
end
flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputdef, finitemode)
-- processing step for water output devices.
-- takes care of checking a minimum pressure value and updating the resulting pressure level
-- the outputfn is provided the current pressure and returns the pressure "taken".
-- as an example, using this with the above spigot function,
-- the spigot function tries to output a water source if it will fit in the world.
--pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode))
local upper = outputdef.upper
local lower = outputdef.lower
local result = currentpressure
local threshold = nil
if finitemode then threshold = lower else threshold = upper end
if currentpressure > threshold then
local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode)
local newpressure = currentpressure - takenpressure
if newpressure < 0 then newpressure = 0 end
result = newpressure
end
if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then
--pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure))
outputdef.cleanupfn(pos, node, currentpressure)
end
return result
end
-- determine which node to switch to based on current pressure
flowlogic.run_transition = function(node, currentpressure)
local simplesetdef = pipeworks.flowables.transitions.simple[node.name]
local result = node
local found = false
-- simple transition sets: assumes all nodes in the set share param values.
if simplesetdef then
-- assumes that the set has been checked to contain at least one element...
local nodename_prev = simplesetdef[1].nodename
local result_nodename = node.name
for index, element in ipairs(simplesetdef) do
-- find the highest element that is below the current pressure.
local threshold = element.threshold
if threshold > currentpressure then
result_nodename = nodename_prev
found = true
break
end
nodename_prev = element.nodename
end
-- use last element if no threshold is greater than current pressure
if not found then
result_nodename = nodename_prev
found = true
end
-- preserve param1/param2 values
result = { name=result_nodename, param1=node.param1, param2=node.param2 }
end
if not found then
pipeworks.logger("flowlogic.run_transition() BUG no transition definitions found! nodename="..nodename.." currentpressure="..tostring(currentpressure))
end
return result
end
-- post-update hook for run_transition
-- among other things, updates mesecons if present.
-- node here means the new node, returned from run_transition() above
flowlogic.run_transition_post = function(pos, node)
local mesecons_def = minetest.registered_nodes[node.name].mesecons
local mesecons_rules = pipeworks.flowables.transitions.mesecons[node.name]
if minetest.global_exists("mesecon") and (mesecons_def ~= nil) and mesecons_rules then
if type(mesecons_def) ~= "table" then
pipeworks.logger("flowlogic.run_transition_post() BUG mesecons def for "..node.name.."not a table: got "..tostring(mesecons_def))
else
local receptor = mesecons_def.receptor
if receptor then
local state = receptor.state
if state == mesecon.state.on then
mesecon.receptor_on(pos, mesecons_rules)
elseif state == mesecon.state.off then
mesecon.receptor_off(pos, mesecons_rules)
end
end
end
end
end