Fork pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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.github/workflows code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
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compat-chests.lua fix splitstacks toggle in default chests 2024-05-15 21:18:26 +10:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022-08-13 23:59:46 -04:00
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default_settings.lua Tags support (#107) 2024-03-03 22:48:27 +11:00
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flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua de-duplicate chest code (#123) 2024-04-11 10:25:13 +02:00
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LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
luaentity.lua Fix crash if add_entity fails (#88) 2023-09-16 18:19:03 +02:00
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 2023-09-06 15:33:41 +02:00
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models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
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README typo fix 2022-08-16 00:30:42 +02:00
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settingtypes.txt log when items teleport through tubes (#66) 2023-05-18 19:49:12 +02:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
trashcan.lua Is ground content (#110) 2024-02-26 18:44:40 -05:00
wielder.lua fix hard-coded inventory name in wielders 2024-05-27 23:19:46 +10:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.