pipeworks/compat.lua
Vanessa Ezekowitz 89cd1c86a7 Furnace and chest textures now have pipeworks-specific names to allow
for texture packs to cover them.  Also, added proper top and bottom
textures for both.
2013-10-20 21:08:46 -04:00

154 lines
4.7 KiB
Lua

-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
function clone_node(name)
node2={}
node=minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
furnace=clone_node("default:furnace")
furnace.tiles[1] = "pipeworks_furnace_top.png"
furnace.tiles[2] = "pipeworks_furnace_bottom.png"
furnace.tiles[3] = "pipeworks_furnace_side.png"
furnace.tiles[4] = "pipeworks_furnace_side.png"
furnace.tiles[5] = "pipeworks_furnace_side.png"
-- note we don't redefine entry #6 - the front.
furnace.groups.tubedevice=1
furnace.groups.tubedevice_receiver=1
furnace.tube={insert_object = function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if direction.y==1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if direction.y==1 then
return inv:room_for_item("fuel",stack)
elseif direction.y==-1 then
return inv:room_for_item("src",stack)
else
return 0
end
end,
input_inventory="dst",
connect_sides={left=1, right=1, back=1, bottom=1}}
furnace.after_place_node= function(pos)
tube_scanforobjects(pos)
end
furnace.after_dig_node = function(pos)
tube_scanforobjects(pos)
end
minetest.register_node(":default:furnace",furnace)
furnace=clone_node("default:furnace_active")
furnace.tiles[1] = "pipeworks_furnace_top.png"
furnace.tiles[2] = "pipeworks_furnace_bottom.png"
furnace.tiles[3] = "pipeworks_furnace_side.png"
furnace.tiles[4] = "pipeworks_furnace_side.png"
furnace.tiles[5] = "pipeworks_furnace_side.png"
-- note we don't redefine entry #6 - the front.
furnace.groups.tubedevice=1
furnace.groups.tubedevice_receiver=1
furnace.tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if direction.y==1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if direction.y==1 then
return inv:room_for_item("fuel",stack)
elseif direction.y==-1 then
return inv:room_for_item("src",stack)
else
return 0
end
end,
input_inventory="dst",
connect_sides={left=1, right=1, back=1, bottom=1}}
furnace.after_place_node= function(pos)
tube_scanforobjects(pos)
end
furnace.after_dig_node = function(pos)
tube_scanforobjects(pos)
end
minetest.register_node(":default:furnace_active",furnace)
chest=clone_node("default:chest")
chest.tiles[1] = "pipeworks_chest_tb.png"
chest.tiles[2] = "pipeworks_chest_tb.png"
chest.tiles[3] = "pipeworks_chest_side.png"
chest.tiles[4] = "pipeworks_chest_side.png"
chest.tiles[5] = "pipeworks_chest_side.png"
-- note we don't redefine entry #6 - the front.
chest.groups.tubedevice=1
chest.groups.tubedevice_receiver=1
chest.tube={insert_object = function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={left=1, right=1, back=1, bottom=1, top=1}}
chest.after_place_node = function(pos)
tube_scanforobjects(pos)
end
chest.after_dig_node = function(pos)
tube_scanforobjects(pos)
end
minetest.register_node(":default:chest",chest)
chest_locked=clone_node("default:chest_locked")
chest_locked.tiles[1] = "pipeworks_chest_tb.png"
chest_locked.tiles[2] = "pipeworks_chest_tb.png"
chest_locked.tiles[3] = "pipeworks_chest_side.png"
chest_locked.tiles[4] = "pipeworks_chest_side.png"
chest_locked.tiles[5] = "pipeworks_chest_side.png"
-- note we don't redefine entry #6 - the front.
chest_locked.groups.tubedevice=1
chest_locked.groups.tubedevice_receiver=1
chest_locked.tube={insert_object = function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
connect_sides={left=1, right=1, back=1, bottom=1, top=1}}
local old_after_place = minetest.registered_nodes["default:chest_locked"].after_place_node;
chest_locked.after_place_node = function(pos, placer)
tube_scanforobjects(pos)
old_after_place(pos, placer)
end
chest_locked.after_dig_node = function(pos)
tube_scanforobjects(pos)
end
minetest.register_node(":default:chest_locked",chest_locked)