summer/sabbia.lua

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Lua
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2024-06-28 15:44:25 +03:00
--_swap tool____________
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
pos.y = pos.y
local name = minetest.get_node(pos).name
if name ~= "default:sand"
and name ~= "default:silver_sand"
and name ~= "default:desert_sand" then
return
end
pos.y = pos.y
if puncher:get_wielded_item():get_name() == "summer:rake"
then
minetest.remove_node(pos)
node.name = "summer:sabbia_mare"
minetest.set_node(pos, node)
minetest.sound_play("summer_n_swap", {
to_player = "",
gain = 2.0,})
end
end )
--SABBIA
minetest.register_node("summer:sabbia_mare", {
description = "Sabbiamare",
tiles = {"sabbia_mare_2.png"},
--groups = {crumbly = 2, falling_node = 1},
--groups = {cracky = 3, stone = 1},
drop = 'summer:sabbia_mare',
--legacy_mineral = true,
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
--sounds = default.node_sound_stone_defaults(),
})
minetest.register_tool("summer:rake", {
description = "rake",
inventory_image = "rake.png",
[[on_place = function(itemstack, user, pointed_thing)
minetest.sound_play("summer_n_swap_2", {
to_player = user:get_player_name() ,
gain = 2.0
})]]
})