Fix deprecated use of use_texture_alpha (#180)

Co-authored-by: sys4 <bricassa@sys4.fr>
This commit is contained in:
sys4-fr 2021-03-20 00:19:35 +01:00 committed by GitHub
parent bcd1a5688b
commit 3b97ea5697
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@ -194,7 +194,7 @@ local nodes = {
description = S("Iron Glass"), description = S("Iron Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"}, tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -205,7 +205,7 @@ local nodes = {
description = S("Coal Glass"), description = S("Coal Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"}, tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -216,7 +216,7 @@ local nodes = {
description = S("Clean Glass"), description = S("Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -316,7 +316,7 @@ local nodes = {
description = S("Trap Glass"), description = S("Trap Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -329,7 +329,7 @@ local nodes = {
description = S("Trap Obsidian Glass"), description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -353,7 +353,7 @@ local nodes = {
description = S("Trap Clean Glass"), description = S("Trap Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -412,7 +412,7 @@ local nodes = {
description = S("Glow Glass"), description = S("Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -424,7 +424,7 @@ local nodes = {
description = S("Clean Glow Glass"), description = S("Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -436,7 +436,7 @@ local nodes = {
description = S("Trap Glow Glass"), description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -450,7 +450,7 @@ local nodes = {
description = S("Trap Clean Glow Glass"), description = S("Trap Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -464,7 +464,7 @@ local nodes = {
description = S("Super Glow Glass"), description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -476,7 +476,7 @@ local nodes = {
description = S("Clean Super Glow Glass"), description = S("Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -488,7 +488,7 @@ local nodes = {
description = S("Trap Super Glow Glass"), description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -502,7 +502,7 @@ local nodes = {
description = S("Trap Clean Super Glow Glass"), description = S("Trap Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,