minetest/src/unittest/test_noderesolver.cpp
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00

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6.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "util/numeric.h"
#include "exceptions.h"
#include "gamedef.h"
#include "nodedef.h"
#include <algorithm>
class TestNodeResolver : public TestBase {
public:
TestNodeResolver() { TestManager::registerTestModule(this); }
const char *getName() { return "TestNodeResolver"; }
void runTests(IGameDef *gamedef);
void testNodeResolving(NodeDefManager *ndef);
void testPendingResolveCancellation(NodeDefManager *ndef);
void testDirectResolveMethod(NodeDefManager *ndef);
void testNoneResolveMethod(NodeDefManager *ndef);
};
static TestNodeResolver g_test_instance;
void TestNodeResolver::runTests(IGameDef *gamedef)
{
NodeDefManager *ndef =
(NodeDefManager *)gamedef->getNodeDefManager();
ndef->resetNodeResolveState();
TEST(testNodeResolving, ndef);
ndef->resetNodeResolveState();
TEST(testPendingResolveCancellation, ndef);
}
class Foobar : public NodeResolver {
public:
void resolveNodeNames();
content_t test_nr_node1;
content_t test_nr_node2;
content_t test_nr_node3;
content_t test_nr_node4;
content_t test_nr_node5;
std::vector<content_t> test_nr_list;
std::vector<content_t> test_nr_list_group;
std::vector<content_t> test_nr_list_required;
std::vector<content_t> test_nr_list_empty;
};
class Foobaz : public NodeResolver {
public:
void resolveNodeNames();
content_t test_content1;
content_t test_content2;
};
////////////////////////////////////////////////////////////////////////////////
void Foobar::resolveNodeNames()
{
UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list_required,
true, CONTENT_AIR) == false);
UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node3,
"default:brick", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node4,
"default:gobbledygook", CONTENT_AIR) == false);
UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false);
}
void Foobaz::resolveNodeNames()
{
UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false);
}
void TestNodeResolver::testNodeResolving(NodeDefManager *ndef)
{
Foobar foobar;
size_t i;
foobar.m_nodenames.emplace_back("default:torch");
foobar.m_nodenames.emplace_back("default:dirt_with_grass");
foobar.m_nodenames.emplace_back("default:water");
foobar.m_nodenames.emplace_back("default:abloobloobloo");
foobar.m_nodenames.emplace_back("default:stone");
foobar.m_nodenames.emplace_back("default:shmegoldorf");
foobar.m_nnlistsizes.push_back(5);
foobar.m_nodenames.emplace_back("group:liquids");
foobar.m_nnlistsizes.push_back(1);
foobar.m_nodenames.emplace_back("default:warf");
foobar.m_nodenames.emplace_back("default:stone");
foobar.m_nodenames.emplace_back("default:bloop");
foobar.m_nnlistsizes.push_back(3);
foobar.m_nnlistsizes.push_back(0);
foobar.m_nodenames.emplace_back("default:brick");
foobar.m_nodenames.emplace_back("default:desert_stone");
foobar.m_nodenames.emplace_back("default:shnitzle");
ndef->pendNodeResolve(&foobar);
UASSERT(foobar.m_ndef == ndef);
ndef->setNodeRegistrationStatus(true);
ndef->runNodeResolveCallbacks();
// Check that we read single nodes successfully
UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH);
UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK);
UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK);
UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR);
UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE);
// Check that we read all the regular list items
static const content_t expected_test_nr_list[] = {
t_CONTENT_GRASS,
t_CONTENT_WATER,
t_CONTENT_STONE,
};
UASSERTEQ(size_t, foobar.test_nr_list.size(), 3);
for (i = 0; i != foobar.test_nr_list.size(); i++)
UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]);
// Check that we read all the list items that were from a group entry
static const content_t expected_test_nr_list_group[] = {
t_CONTENT_WATER,
t_CONTENT_LAVA,
};
UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2);
for (i = 0; i != foobar.test_nr_list_group.size(); i++) {
UASSERT(CONTAINS(foobar.test_nr_list_group,
expected_test_nr_list_group[i]));
}
// Check that we read all the items we're able to in a required list
static const content_t expected_test_nr_list_required[] = {
CONTENT_AIR,
t_CONTENT_STONE,
CONTENT_AIR,
};
UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3);
for (i = 0; i != foobar.test_nr_list_required.size(); i++)
UASSERTEQ(content_t, foobar.test_nr_list_required[i],
expected_test_nr_list_required[i]);
// Check that the edge case of 0 is successful
UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0);
}
void TestNodeResolver::testPendingResolveCancellation(NodeDefManager *ndef)
{
Foobaz foobaz1;
foobaz1.test_content1 = 1234;
foobaz1.test_content2 = 5678;
foobaz1.m_nodenames.emplace_back("default:dirt_with_grass");
foobaz1.m_nodenames.emplace_back("default:abloobloobloo");
ndef->pendNodeResolve(&foobaz1);
Foobaz foobaz2;
foobaz2.test_content1 = 1234;
foobaz2.test_content2 = 5678;
foobaz2.m_nodenames.emplace_back("default:dirt_with_grass");
foobaz2.m_nodenames.emplace_back("default:abloobloobloo");
ndef->pendNodeResolve(&foobaz2);
ndef->cancelNodeResolveCallback(&foobaz1);
ndef->setNodeRegistrationStatus(true);
ndef->runNodeResolveCallbacks();
UASSERT(foobaz1.test_content1 == 1234);
UASSERT(foobaz1.test_content2 == 5678);
UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
}