minetest/src/client/inputhandler.cpp
2018-02-08 15:40:16 +01:00

257 lines
7.7 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "util/numeric.h"
#include "inputhandler.h"
#include "gui/mainmenumanager.h"
void KeyCache::populate_nonchanging()
{
key[KeyType::ESC] = EscapeKey;
}
void KeyCache::populate()
{
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
key[KeyType::INCREASE_VIEWING_RANGE] =
getKeySetting("keymap_increase_viewing_range_min");
key[KeyType::DECREASE_VIEWING_RANGE] =
getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
for (int i = 0; i < 23; i++) {
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
}
if (handler) {
// First clear all keys, then re-add the ones we listen for
handler->dontListenForKeys();
for (const KeyPress &k : key) {
handler->listenForKey(k);
}
handler->listenForKey(EscapeKey);
handler->listenForKey(CancelKey);
}
}
bool MyEventReceiver::OnEvent(const SEvent &event)
{
/*
React to nothing here if a menu is active
*/
if (isMenuActive()) {
#ifdef HAVE_TOUCHSCREENGUI
if (m_touchscreengui) {
m_touchscreengui->Toggle(false);
}
#endif
return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
if (event.KeyInput.PressedDown) {
keyIsDown.set(keyCode);
keyWasDown.set(keyCode);
} else {
keyIsDown.unset(keyCode);
}
return true;
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
m_touchscreengui->translateEvent(event);
return true;
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
}
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (isMenuActive()) {
left_active = false;
middle_active = false;
right_active = false;
} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
LL_VERBOSE, // ELL_DEBUG
LL_INFO, // ELL_INFORMATION
LL_WARNING, // ELL_WARNING
LL_ERROR, // ELL_ERROR
LL_NONE, // ELL_NONE
};
assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
g_logger.log(irr_loglev_conv[event.LogEvent.Level],
std::string("Irrlicht: ") + event.LogEvent.Text);
return true;
}
/* always return false in order to continue processing events */
return false;
}
/*
* RandomInputHandler
*/
s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}
void RandomInputHandler::step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}