minetest/src/script/lua_api/CMakeLists.txt
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00

29 lines
1.1 KiB
CMake

set(common_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_areastore.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_metadata.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
PARENT_SCOPE)
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
PARENT_SCOPE)