minetest/src/database-sqlite3.cpp
Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16 11:25:52 +02:00

607 lines
20 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
SQLite format specification:
blocks:
(PK) INT id
BLOB data
*/
#include "database-sqlite3.h"
#include "log.h"
#include "filesys.h"
#include "exceptions.h"
#include "settings.h"
#include "porting.h"
#include "util/string.h"
#include "content_sao.h"
#include "remoteplayer.h"
#include <cassert>
// When to print messages when the database is being held locked by another process
// Note: I've seen occasional delays of over 250ms while running minetestmapper.
#define BUSY_INFO_TRESHOLD 100 // Print first informational message after 100ms.
#define BUSY_WARNING_TRESHOLD 250 // Print warning message after 250ms. Lag is increased.
#define BUSY_ERROR_TRESHOLD 1000 // Print error message after 1000ms. Significant lag.
#define BUSY_FATAL_TRESHOLD 3000 // Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
#define BUSY_ERROR_INTERVAL 10000 // Safety net: report again every 10 seconds
#define SQLRES(s, r, m) \
if ((s) != (r)) { \
throw DatabaseException(std::string(m) + ": " +\
sqlite3_errmsg(m_database)); \
}
#define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
#define PREPARE_STATEMENT(name, query) \
SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
"Failed to prepare query '" query "'")
#define SQLOK_ERRSTREAM(s, m) \
if ((s) != SQLITE_OK) { \
errorstream << (m) << ": " \
<< sqlite3_errmsg(m_database) << std::endl; \
}
#define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
"Failed to finalize " #statement)
int Database_SQLite3::busyHandler(void *data, int count)
{
s64 &first_time = reinterpret_cast<s64 *>(data)[0];
s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
s64 cur_time = porting::getTimeMs();
if (count == 0) {
first_time = cur_time;
prev_time = first_time;
} else {
while (cur_time < prev_time)
cur_time += s64(1)<<32;
}
if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
; // do nothing
} else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
prev_time - first_time < BUSY_INFO_TRESHOLD) {
infostream << "SQLite3 database has been locked for "
<< cur_time - first_time << " ms." << std::endl;
} else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
prev_time - first_time < BUSY_WARNING_TRESHOLD) {
warningstream << "SQLite3 database has been locked for "
<< cur_time - first_time << " ms." << std::endl;
} else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
prev_time - first_time < BUSY_ERROR_TRESHOLD) {
errorstream << "SQLite3 database has been locked for "
<< cur_time - first_time << " ms; this causes lag." << std::endl;
} else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
prev_time - first_time < BUSY_FATAL_TRESHOLD) {
errorstream << "SQLite3 database has been locked for "
<< cur_time - first_time << " ms - giving up!" << std::endl;
} else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
(prev_time - first_time) / BUSY_ERROR_INTERVAL) {
// Safety net: keep reporting every BUSY_ERROR_INTERVAL
errorstream << "SQLite3 database has been locked for "
<< (cur_time - first_time) / 1000 << " seconds!" << std::endl;
}
prev_time = cur_time;
// Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
return cur_time - first_time < BUSY_FATAL_TRESHOLD;
}
Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
m_savedir(savedir),
m_dbname(dbname)
{
}
void Database_SQLite3::beginSave()
{
verifyDatabase();
SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
"Failed to start SQLite3 transaction");
sqlite3_reset(m_stmt_begin);
}
void Database_SQLite3::endSave()
{
verifyDatabase();
SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
"Failed to commit SQLite3 transaction");
sqlite3_reset(m_stmt_end);
}
void Database_SQLite3::openDatabase()
{
if (m_database) return;
std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
// Open the database connection
if (!fs::CreateAllDirs(m_savedir)) {
infostream << "Database_SQLite3: Failed to create directory \""
<< m_savedir << "\"" << std::endl;
throw FileNotGoodException("Failed to create database "
"save directory");
}
bool needs_create = !fs::PathExists(dbp);
SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
std::string("Failed to open SQLite3 database file ") + dbp);
SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
m_busy_handler_data), "Failed to set SQLite3 busy handler");
if (needs_create) {
createDatabase();
}
std::string query_str = std::string("PRAGMA synchronous = ")
+ itos(g_settings->getU16("sqlite_synchronous"));
SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
"Failed to modify sqlite3 synchronous mode");
SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
"Failed to enable sqlite3 foreign key support");
}
void Database_SQLite3::verifyDatabase()
{
if (m_initialized) return;
openDatabase();
PREPARE_STATEMENT(begin, "BEGIN;");
PREPARE_STATEMENT(end, "COMMIT;");
initStatements();
m_initialized = true;
}
Database_SQLite3::~Database_SQLite3()
{
FINALIZE_STATEMENT(m_stmt_begin)
FINALIZE_STATEMENT(m_stmt_end)
SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
}
/*
* Map database
*/
MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "map"),
MapDatabase()
{
}
MapDatabaseSQLite3::~MapDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_read)
FINALIZE_STATEMENT(m_stmt_write)
FINALIZE_STATEMENT(m_stmt_list)
FINALIZE_STATEMENT(m_stmt_delete)
}
void MapDatabaseSQLite3::createDatabase()
{
assert(m_database); // Pre-condition
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `blocks` (\n"
" `pos` INT PRIMARY KEY,\n"
" `data` BLOB\n"
");\n",
NULL, NULL, NULL),
"Failed to create database table");
}
void MapDatabaseSQLite3::initStatements()
{
PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
#ifdef __ANDROID__
PREPARE_STATEMENT(write, "INSERT INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
#else
PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
#endif
PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
verbosestream << "ServerMap: SQLite3 database opened." << std::endl;
}
inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
{
SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
}
bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
{
verifyDatabase();
bindPos(m_stmt_delete, pos);
bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
sqlite3_reset(m_stmt_delete);
if (!good) {
warningstream << "deleteBlock: Block failed to delete "
<< PP(pos) << ": " << sqlite3_errmsg(m_database) << std::endl;
}
return good;
}
bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
{
verifyDatabase();
#ifdef __ANDROID__
/**
* Note: For some unknown reason SQLite3 fails to REPLACE blocks on Android,
* deleting them and then inserting works.
*/
bindPos(m_stmt_read, pos);
if (sqlite3_step(m_stmt_read) == SQLITE_ROW) {
deleteBlock(pos);
}
sqlite3_reset(m_stmt_read);
#endif
bindPos(m_stmt_write, pos);
SQLOK(sqlite3_bind_blob(m_stmt_write, 2, data.data(), data.size(), NULL),
"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
sqlite3_reset(m_stmt_write);
return true;
}
void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
{
verifyDatabase();
bindPos(m_stmt_read, pos);
if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
sqlite3_reset(m_stmt_read);
return;
}
const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
size_t len = sqlite3_column_bytes(m_stmt_read, 0);
*block = (data) ? std::string(data, len) : "";
sqlite3_step(m_stmt_read);
// We should never get more than 1 row, so ok to reset
sqlite3_reset(m_stmt_read);
}
void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
{
verifyDatabase();
while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
sqlite3_reset(m_stmt_list);
}
/*
* Player Database
*/
PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "players"),
PlayerDatabase()
{
}
PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_player_load)
FINALIZE_STATEMENT(m_stmt_player_add)
FINALIZE_STATEMENT(m_stmt_player_update)
FINALIZE_STATEMENT(m_stmt_player_remove)
FINALIZE_STATEMENT(m_stmt_player_list)
FINALIZE_STATEMENT(m_stmt_player_add_inventory)
FINALIZE_STATEMENT(m_stmt_player_add_inventory_items)
FINALIZE_STATEMENT(m_stmt_player_remove_inventory)
FINALIZE_STATEMENT(m_stmt_player_remove_inventory_items)
FINALIZE_STATEMENT(m_stmt_player_load_inventory)
FINALIZE_STATEMENT(m_stmt_player_load_inventory_items)
FINALIZE_STATEMENT(m_stmt_player_metadata_load)
FINALIZE_STATEMENT(m_stmt_player_metadata_add)
FINALIZE_STATEMENT(m_stmt_player_metadata_remove)
};
void PlayerDatabaseSQLite3::createDatabase()
{
assert(m_database); // Pre-condition
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `player` ("
"`name` VARCHAR(50) NOT NULL,"
"`pitch` NUMERIC(11, 4) NOT NULL,"
"`yaw` NUMERIC(11, 4) NOT NULL,"
"`posX` NUMERIC(11, 4) NOT NULL,"
"`posY` NUMERIC(11, 4) NOT NULL,"
"`posZ` NUMERIC(11, 4) NOT NULL,"
"`hp` INT NOT NULL,"
"`breath` INT NOT NULL,"
"`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
"`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
"PRIMARY KEY (`name`));",
NULL, NULL, NULL),
"Failed to create player table");
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `player_metadata` ("
" `player` VARCHAR(50) NOT NULL,"
" `metadata` VARCHAR(256) NOT NULL,"
" `value` TEXT,"
" PRIMARY KEY(`player`, `metadata`),"
" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
NULL, NULL, NULL),
"Failed to create player metadata table");
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `player_inventories` ("
" `player` VARCHAR(50) NOT NULL,"
" `inv_id` INT NOT NULL,"
" `inv_width` INT NOT NULL,"
" `inv_name` TEXT NOT NULL DEFAULT '',"
" `inv_size` INT NOT NULL,"
" PRIMARY KEY(player, inv_id),"
" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
NULL, NULL, NULL),
"Failed to create player inventory table");
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE `player_inventory_items` ("
" `player` VARCHAR(50) NOT NULL,"
" `inv_id` INT NOT NULL,"
" `slot_id` INT NOT NULL,"
" `item` TEXT NOT NULL DEFAULT '',"
" PRIMARY KEY(player, inv_id, slot_id),"
" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
NULL, NULL, NULL),
"Failed to create player inventory items table");
}
void PlayerDatabaseSQLite3::initStatements()
{
PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
"`breath`"
"FROM `player` WHERE `name` = ?")
PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
"`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
"`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
"`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
"(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
"(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
"WHERE `player` = ?")
PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
"WHERE `player` = ?")
PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
"`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
"FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
"`player_metadata` WHERE `player` = ?")
PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
"(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
"WHERE `player` = ?")
verbosestream << "ServerEnvironment: SQLite3 database opened (players)." << std::endl;
}
bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
{
verifyDatabase();
str_to_sqlite(m_stmt_player_load, 1, name);
bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
sqlite3_reset(m_stmt_player_load);
return res;
}
void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
{
PlayerSAO* sao = player->getPlayerSAO();
sanity_check(sao);
const v3f &pos = sao->getBasePosition();
// Begin save in brace is mandatory
if (!playerDataExists(player->getName())) {
beginSave();
str_to_sqlite(m_stmt_player_add, 1, player->getName());
double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
double_to_sqlite(m_stmt_player_add, 4, pos.X);
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
sqlite3_reset(m_stmt_player_add);
} else {
beginSave();
double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
double_to_sqlite(m_stmt_player_update, 3, pos.X);
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
str_to_sqlite(m_stmt_player_update, 8, player->getName());
sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
sqlite3_reset(m_stmt_player_update);
}
// Write player inventories
str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove_inventory);
str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove_inventory_items);
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory, 2, i);
int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
sqlite3_reset(m_stmt_player_add_inventory);
for (u32 j = 0; j < list->getSize(); j++) {
std::ostringstream os;
list->getItem(j).serialize(os);
std::string itemStr = os.str();
str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
sqlite3_reset(m_stmt_player_add_inventory_items);
}
}
str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
sqlite3_reset(m_stmt_player_metadata_remove);
const PlayerAttributes &attrs = sao->getExtendedAttributes();
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
sqlite3_reset(m_stmt_player_metadata_add);
}
endSave();
}
bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
{
verifyDatabase();
str_to_sqlite(m_stmt_player_load, 1, player->getName());
if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
sqlite3_reset(m_stmt_player_load);
return false;
}
sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
sqlite3_reset(m_stmt_player_load);
// Load inventory
str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
InventoryList *invList = player->inventory.addList(
sqlite_to_string(m_stmt_player_load_inventory, 2),
sqlite_to_uint(m_stmt_player_load_inventory, 3));
invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
if (itemStr.length() > 0) {
ItemStack stack;
stack.deSerialize(itemStr);
invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
}
}
sqlite3_reset(m_stmt_player_load_inventory_items);
}
sqlite3_reset(m_stmt_player_load_inventory);
str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
std::string value = sqlite_to_string(m_stmt_player_metadata_load, 1);
sao->setExtendedAttribute(attr, value);
}
sqlite3_reset(m_stmt_player_metadata_load);
return true;
}
bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
{
if (!playerDataExists(name))
return false;
str_to_sqlite(m_stmt_player_remove, 1, name);
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove);
return true;
}
void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
{
verifyDatabase();
while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
res.push_back(sqlite_to_string(m_stmt_player_list, 0));
sqlite3_reset(m_stmt_player_list);
}