minetest/src/mapgen_fractal.h
paramat 4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00

139 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 paramat, Matt Gregory
Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html
by Paul Nylander, and from http://www.fractalforums.com, thank you.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_FRACTAL_HEADER
#define MAPGEN_FRACTAL_HEADER
#include "mapgen.h"
#define MGFRACTAL_LARGE_CAVE_DEPTH -33
class BiomeManager;
extern FlagDesc flagdesc_mapgen_fractal[];
struct MapgenFractalParams : public MapgenSpecificParams {
u32 spflags;
u16 fractal;
u16 iterations;
v3f scale;
v3f offset;
float slice_w;
float julia_x;
float julia_y;
float julia_z;
float julia_w;
NoiseParams np_seabed;
NoiseParams np_filler_depth;
NoiseParams np_cave1;
NoiseParams np_cave2;
MapgenFractalParams();
~MapgenFractalParams() {}
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenFractal : public Mapgen {
public:
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;
int zstride;
u16 formula;
bool julia;
v3s16 node_min;
v3s16 node_max;
v3s16 full_node_min;
v3s16 full_node_max;
u32 spflags;
u16 fractal;
u16 iterations;
v3f scale;
v3f offset;
float slice_w;
float julia_x;
float julia_y;
float julia_z;
float julia_w;
Noise *noise_seabed;
Noise *noise_filler_depth;
Noise *noise_cave1;
Noise *noise_cave2;
Noise *noise_heat;
Noise *noise_humidity;
Noise *noise_heat_blend;
Noise *noise_humidity_blend;
content_t c_stone;
content_t c_water_source;
content_t c_lava_source;
content_t c_desert_stone;
content_t c_ice;
content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
content_t c_mossycobble;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;
MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenFractal();
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
void calculateNoise();
bool getFractalAtPoint(s16 x, s16 y, s16 z);
s16 generateTerrain();
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes();
void generateCaves(s16 max_stone_y);
};
struct MapgenFactoryFractal : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
{
return new MapgenFractal(mgid, params, emerge);
};
MapgenSpecificParams *createMapgenParams()
{
return new MapgenFractalParams();
};
};
#endif