minetest/src/client
stujones11 c352ff71e8 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
2018-06-03 17:31:59 +02:00
..
clientlauncher.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
clientlauncher.h Clean up getTime helpers 2017-04-28 14:43:18 -04:00
CMakeLists.txt Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.h Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
joystick_controller.cpp Clean up getTime helpers 2017-04-28 14:43:18 -04:00
joystick_controller.h Fix various copy instead of const ref reported by cppcheck (part 3) (#5616) 2017-04-20 00:12:52 +02:00
keys.h Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
tile.cpp Do not create dummy normalmaps (#4180) 2017-05-19 08:08:12 +02:00
tile.h Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' 2018-06-03 17:31:59 +02:00