minetest/src/sound.h
SmallJoker e51f474613
Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00

70 lines
1.8 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <set>
#include <string>
#include "util/serialize.h"
#include "irrlichttypes_bloated.h"
// This class describes the basic sound information for playback.
// Positional handling is done separately.
struct SimpleSoundSpec
{
SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
bool loop = false, float fade = 0.0f, float pitch = 1.0f) :
name(name), gain(gain), fade(fade), pitch(pitch), loop(loop)
{
}
bool exists() const { return !name.empty(); }
void serialize(std::ostream &os, u16 protocol_version) const
{
os << serializeString16(name);
writeF32(os, gain);
writeF32(os, pitch);
writeF32(os, fade);
}
void deSerialize(std::istream &is, u16 protocol_version)
{
name = deSerializeString16(is);
gain = readF32(is);
pitch = readF32(is);
fade = readF32(is);
}
std::string name;
float gain = 1.0f;
float fade = 0.0f;
float pitch = 1.0f;
bool loop = false;
};
// The order must not be changed. This is sent over the network.
enum class SoundLocation : u8 {
Local,
Position,
Object
};