minetest/src/guiCreateWorld.h
2013-05-02 19:43:47 +03:00

65 lines
1.6 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUICREATEWORLD_HEADER
#define GUICREATEWORLD_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include "subgame.h"
struct CreateWorldDest
{
virtual void accepted(std::wstring name, std::string gameid) = 0;
virtual ~CreateWorldDest() {};
};
class GUICreateWorld : public GUIModalMenu
{
public:
GUICreateWorld(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
CreateWorldDest *dest,
const std::vector<SubgameSpec> &games,
const std::string &initial_game);
~GUICreateWorld();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput();
bool OnEvent(const SEvent& event);
private:
CreateWorldDest *m_dest;
std::vector<SubgameSpec> m_games;
int m_initial_game_i;
};
#endif