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* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer |
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.. | ||
CMakeLists.txt | ||
test_areastore.cpp | ||
test_collision.cpp | ||
test_compression.cpp | ||
test_connection.cpp | ||
test_filepath.cpp | ||
test_inventory.cpp | ||
test_keycode.cpp | ||
test_map_settings_manager.cpp | ||
test_mapnode.cpp | ||
test_nodedef.cpp | ||
test_noderesolver.cpp | ||
test_noise.cpp | ||
test_objdef.cpp | ||
test_player.cpp | ||
test_profiler.cpp | ||
test_random.cpp | ||
test_schematic.cpp | ||
test_serialization.cpp | ||
test_settings.cpp | ||
test_socket.cpp | ||
test_threading.cpp | ||
test_utilities.cpp | ||
test_voxelalgorithms.cpp | ||
test_voxelmanipulator.cpp | ||
test.cpp | ||
test.h |