minetest/src/network
Ner'zhul 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
2016-10-30 14:53:26 +01:00
..
clientopcodes.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientopcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
clientpackethandler.cpp PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
connection.cpp Sapier's fix for the RESEND RELIABLE problem (#4170) 2016-06-03 17:50:21 +10:00
connection.h Tolerate packet reordering in the early init process 2016-05-22 15:56:54 +02:00
networkpacket.cpp Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. 2016-01-04 07:50:39 +01:00
networkpacket.h Fix critical vulnerabilities and bugs with NetworkPacket 2015-08-06 00:10:57 -04:00
networkprotocol.h Make plantlike drawtype more fun 2016-08-26 05:26:08 +01:00
serveropcodes.cpp Finalize init packets and enable protocol v25 2015-05-16 21:17:28 +02:00
serveropcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
serverpackethandler.cpp PlayerSAO/LocalPlayer refactor: (#4612) 2016-10-30 14:53:26 +01:00