minetest/data/mods/default/init.lua
2011-11-29 19:13:53 +02:00

1324 lines
32 KiB
Lua

-- Helper functions defined by builtin.lua:
-- dump2(obj, name="_", dumped={})
-- dump(obj, dumped={})
--
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)
-- minetest.register_tool(name, {lots of stuff})
-- minetest.register_node(name, {lots of stuff})
-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
-- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger))
-- minetest.register_on_punchnode(func(pos, node, puncher))
-- minetest.register_on_newplayer(func(ObjectRef))
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
--
-- Global objects:
-- minetest.env - environment reference
--
-- Global tables:
-- minetest.registered_nodes
-- ^ List of registed node definitions, indexed by name
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- ^ List of object references, indexed by active object id
-- minetest.luaentities
-- ^ List of lua entities, indexed by active object id
--
-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos(): returns {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
-- - on_activate(self, staticdata)
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self): return string
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
-- Position representation:
-- {x=num, y=num, z=num}
--
-- print("minetest dump: "..dump(minetest))
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
--
-- Tool definition
--
minetest.register_tool("WPick", {
image = "tool_woodpick.png",
basetime = 2.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STPick", {
image = "tool_stonepick.png",
basetime = 1.5,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelPick", {
image = "tool_steelpick.png",
basetime = 1.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 333,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("MesePick", {
image = "tool_mesepick.png",
basetime = 0,
dt_weight = 0,
dt_crackiness = 0,
dt_crumbliness = 0,
dt_cuttability = 0,
basedurability = 1337,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WShovel", {
image = "tool_woodshovel.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.3,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STShovel", {
image = "tool_stoneshovel.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelShovel", {
image = "tool_steelshovel.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.0,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WAxe", {
image = "tool_woodaxe.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STAxe", {
image = "tool_stoneaxe.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelAxe", {
image = "tool_steelaxe.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WSword", {
image = "tool_woodsword.png",
basetime = 3.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STSword", {
image = "tool_stonesword.png",
basetime = 2.5,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelSword", {
image = "tool_steelsword.png",
basetime = 2.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("", {
image = "",
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
--[[
minetest.register_tool("horribletool", {
image = "lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
dt_crumbliness = 0.2
dt_cuttability = 0.2
basedurability = 50
dd_weight = -5
dd_crackiness = -5
dd_crumbliness = -5
dd_cuttability = -5
})
--]]
--
-- Crafting definition
--
minetest.register_craft({
output = 'NodeItem "wood" 4',
recipe = {
{'NodeItem "tree"'},
}
})
minetest.register_craft({
output = 'CraftItem "Stick" 4',
recipe = {
{'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "wooden_fence" 2',
recipe = {
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "sign_wall" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'NodeItem "torch" 4',
recipe = {
{'CraftItem "lump_of_coal"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WPick"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "STPick"',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "SteelPick"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "MesePick"',
recipe = {
{'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "WShovel"',
recipe = {
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STShovel"',
recipe = {
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelShovel"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WAxe"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STAxe"',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelAxe"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WSword"',
recipe = {
{'NodeItem "wood"'},
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STSword"',
recipe = {
{'NodeItem "cobble"'},
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelSword"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "rail" 15',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', '', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "locked_chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "furnace" 1',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', '', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
}
})
minetest.register_craft({
output = 'NodeItem "steelblock" 1',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "sandstone" 1',
recipe = {
{'NodeItem "sand"', 'NodeItem "sand"'},
{'NodeItem "sand"', 'NodeItem "sand"'},
}
})
minetest.register_craft({
output = 'NodeItem "clay" 1',
recipe = {
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
}
})
minetest.register_craft({
output = 'NodeItem "brick" 1',
recipe = {
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
}
})
minetest.register_craft({
output = 'CraftItem "paper" 1',
recipe = {
{'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'},
}
})
minetest.register_craft({
output = 'CraftItem "book" 1',
recipe = {
{'CraftItem "paper"'},
{'CraftItem "paper"'},
{'CraftItem "paper"'},
}
})
minetest.register_craft({
output = 'NodeItem "bookshelf" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "ladder" 1',
recipe = {
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'CraftItem "apple_iron" 1',
recipe = {
{'', 'CraftItem "steel_ingot"', ''},
{'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
minetest.register_craft({
output = 'NodeItem "TNT" 4',
recipe = {
{'NodeItem "wood" 1'},
{'CraftItem "lump_of_coal" 1'},
{'NodeItem "wood" 1'}
}
})
minetest.register_craft({
output = 'NodeItem "somenode" 4',
recipe = {
{'CraftItem "Stick" 1'},
}
})
--
-- Node definitions
--
function digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
function inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
-- Legacy nodes
minetest.register_node("stone", {
tile_images = {"stone.png"},
inventory_image = inventorycube("stone.png"),
paramtype = "mineral",
is_ground_content = true,
often_contains_mineral = true, -- Texture atlas hint
material = digprop_stonelike(1.0),
dug_item = 'NodeItem "cobble" 1',
})
minetest.register_node("dirt_with_grass", {
tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = inventorycube("mud.png^grass_side.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt_with_grass_footsteps", {
tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt", {
tile_images = {"mud.png"},
inventory_image = inventorycube("mud.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("sand", {
tile_images = {"sand.png"},
inventory_image = inventorycube("sand.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("gravel", {
tile_images = {"gravel.png"},
inventory_image = inventorycube("gravel.png"),
is_ground_content = true,
material = digprop_gravellike(1.0),
})
minetest.register_node("sandstone", {
tile_images = {"sandstone.png"},
inventory_image = inventorycube("sandstone.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0), -- FIXME should this be stonelike?
dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional?
})
minetest.register_node("clay", {
tile_images = {"clay.png"},
inventory_image = inventorycube("clay.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'CraftItem "lump_of_clay" 4',
})
minetest.register_node("brick", {
tile_images = {"brick.png"},
inventory_image = inventorycube("brick.png"),
is_ground_content = true,
material = digprop_stonelike(1.0),
dug_item = 'CraftItem "clay_brick" 4',
})
minetest.register_node("tree", {
tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("jungletree", {
tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("junglegrass", {
drawtype = "plantlike",
visual_scale = 1.3,
tile_images = {"junglegrass.png"},
inventory_image = "junglegrass.png",
light_propagates = true,
paramtype = "light",
walkable = false,
material = digprop_leaveslike(1.0),
furnace_burntime = 2,
})
minetest.register_node("leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"leaves.png"},
inventory_image = "leaves.png",
light_propagates = true,
paramtype = "light",
material = digprop_leaveslike(1.0),
extra_dug_item = 'NodeItem "sapling" 1',
extra_dug_item_rarity = 20,
furnace_burntime = 1,
})
minetest.register_node("cactus", {
tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 15,
})
minetest.register_node("papyrus", {
drawtype = "plantlike",
tile_images = {"papyrus.png"},
inventory_image = "papyrus.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
material = digprop_leaveslike(0.5),
furnace_burntime = 1,
})
minetest.register_node("bookshelf", {
tile_images = {"wood.png", "wood.png", "bookshelf.png"},
-- FIXME: inventorycube only cares for the first texture
--inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png")
inventory_image = inventorycube("bookshelf.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 30,
})
minetest.register_node("glass", {
drawtype = "glasslike",
tile_images = {"glass.png"},
inventory_image = inventorycube("glass.png"),
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
material = digprop_glasslike(1.0),
})
minetest.register_node("wooden_fence", {
drawtype = "fencelike",
tile_images = {"wood.png"},
inventory_image = "fence.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
furnace_burntime = 15,
material = digprop_woodlike(0.75),
})
minetest.register_node("rail", {
drawtype = "raillike",
tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
inventory_image = "rail.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
material = digprop_dirtlike(0.75),
})
minetest.register_node("ladder", {
drawtype = "signlike",
tile_images = {"ladder.png"},
inventory_image = "ladder.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
wall_mounted = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
furnace_burntime = 5,
material = digprop_woodlike(0.5),
})
minetest.register_node("coalstone", {
tile_images = {"stone.png^mineral_coal.png"},
inventory_image = "stone.png^mineral_coal.png",
is_ground_content = true,
material = digprop_stonelike(1.5),
})
minetest.register_node("wood", {
tile_images = {"wood.png"},
inventory_image = inventorycube("wood.png"),
is_ground_content = true,
furnace_burntime = 7,
material = digprop_woodlike(0.75),
})
minetest.register_node("mese", {
tile_images = {"mese.png"},
inventory_image = inventorycube("mese.png"),
is_ground_content = true,
furnace_burntime = 30,
material = digprop_stonelike(0.5),
})
minetest.register_node("cloud", {
tile_images = {"cloud.png"},
inventory_image = inventorycube("cloud.png"),
is_ground_content = true,
})
minetest.register_node("water_flowing", {
drawtype = "flowingliquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
{image="water.png", backface_culling=false},
{image="water.png", backface_culling=true},
},
})
minetest.register_node("water_source", {
drawtype = "liquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
-- New-style water source material (mostly unused)
{image="water.png", backface_culling=false},
},
})
minetest.register_node("lava_flowing", {
drawtype = "flowingliquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
{image="lava.png", backface_culling=false},
{image="lava.png", backface_culling=true},
},
})
minetest.register_node("lava_source", {
drawtype = "liquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
-- New-style lava source material (mostly unused)
{image="lava.png", backface_culling=false},
},
furnace_burntime = 60,
})
minetest.register_node("torch", {
drawtype = "torchlike",
tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
inventory_image = "torch_on_floor.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
material = digprop_constanttime(0.0),
furnace_burntime = 4,
})
minetest.register_node("sign_wall", {
drawtype = "signlike",
tile_images = {"sign_wall.png"},
inventory_image = "sign_wall.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
metadata_name = "sign",
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
material = digprop_constanttime(0.5),
furnace_burntime = 10,
})
minetest.register_node("chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_front.png"},
inventory_image = "chest_top.png",
--inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"),
paramtype = "facedir_simple",
metadata_name = "chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("locked_chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_lock.png"},
inventory_image = "chest_lock.png",
paramtype = "facedir_simple",
metadata_name = "locked_chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("furnace", {
tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
inventory_image = "furnace_front.png",
paramtype = "facedir_simple",
metadata_name = "furnace",
material = digprop_stonelike(3.0),
})
minetest.register_node("cobble", {
tile_images = {"cobble.png"},
inventory_image = inventorycube("cobble.png"),
is_ground_content = true,
cookresult_item = 'NodeItem "stone" 1',
material = digprop_stonelike(0.9),
})
minetest.register_node("mossycobble", {
tile_images = {"mossycobble.png"},
inventory_image = inventorycube("mossycobble.png"),
is_ground_content = true,
material = digprop_stonelike(0.8),
})
minetest.register_node("steelblock", {
tile_images = {"steel_block.png"},
inventory_image = inventorycube("steel_block.png"),
is_ground_content = true,
material = digprop_stonelike(5.0),
})
minetest.register_node("nyancat", {
tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
"nc_side.png", "nc_back.png", "nc_front.png"},
inventory_image = "nc_front.png",
paramtype = "facedir_simple",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("nyancat_rainbow", {
tile_images = {"nc_rb.png"},
inventory_image = "nc_rb.png",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("sapling", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"sapling.png"},
inventory_image = "sapling.png",
paramtype = "light",
light_propagates = true,
walkable = false,
material = digprop_constanttime(0.0),
furnace_burntime = 10,
})
minetest.register_node("apple", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"apple.png"},
inventory_image = "apple.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
dug_item = 'CraftItem "apple" 1',
material = digprop_constanttime(0.0),
furnace_burntime = 3,
})
-- New nodes
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})
minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png",
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
})
--
-- Some common functions
--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if n.name == "sand" or n.name == "gravel" then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "falling_"..n.name)
nodeupdate(p)
end
end
end
function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- TNT (not functional)
--
local TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
--visual = "single_sprite",
--textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
--
-- Falling stuff
--
function register_falling_node(nodename, texture)
minetest.register_entity("falling_"..nodename, {
-- Static definition
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
-- Methods
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name=nodename})
self.object:remove()
else
-- Do nothing
end
end
})
end
register_falling_node("sand", "sand.png")
register_falling_node("gravel", "gravel.png")
--[[
minetest.register_entity("falling_sand", {
-- Definition
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
-- State
fallspeed = 0,
-- Methods
on_step = function(self, dtime)
-- Apply gravity
self.fallspeed = self.fallspeed + dtime * 5
fp = self.object:getpos()
fp.y = fp.y - self.fallspeed * dtime
self.object:moveto(fp)
-- Turn to actual sand when collides to ground or just move
bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name="sand"})
self.object:remove()
else
-- Do nothing
end
end
})
--]]
--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
print("on_placenode")
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
print("on_dignode")
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
print("on_punchnode")
if node.name == "TNT" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "TNT")
nodeupdate(p)
end
end
minetest.register_on_punchnode(on_punchnode)
minetest.register_on_respawnplayer(function(player)
print("on_respawnplayer")
-- player:setpos({x=0, y=30, z=0})
-- return true
end)
--
-- Done, print some random stuff
--
print("minetest.registered_entities:")
dump2(minetest.registered_entities)
-- END