minetest/src/script/lua_api/l_settings.h
Muhammad Rifqi Priyo Susanto a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00

86 lines
2.3 KiB
C++

/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "common/c_content.h"
#include "lua_api/l_base.h"
class Settings;
class LuaSettings : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State *L);
// get(self, key) -> value
static int l_get(lua_State *L);
// get_bool(self, key) -> boolean
static int l_get_bool(lua_State *L);
// get_np_group(self, key) -> noiseparam
static int l_get_np_group(lua_State *L);
// set(self, key, value)
static int l_set(lua_State *L);
// set_bool(self, key, value)
static int l_set_bool(lua_State *L);
// set_np_group(self, key, value)
static int l_set_np_group(lua_State *L);
// remove(self, key) -> success
static int l_remove(lua_State *L);
// get_names(self) -> {key1, ...}
static int l_get_names(lua_State *L);
// write(self) -> success
static int l_write(lua_State *L);
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L);
Settings *m_settings = nullptr;
std::string m_filename;
bool m_is_own_settings = false;
bool m_write_allowed = true;
public:
LuaSettings(Settings *settings, const std::string &filename);
LuaSettings(const std::string &filename, bool write_allowed);
~LuaSettings();
static void create(lua_State *L, Settings *settings, const std::string &filename);
// LuaSettings(filename)
// Creates a LuaSettings and leaves it on top of the stack
static int create_object(lua_State *L);
static LuaSettings *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};