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* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration() |
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.. | ||
address.cpp | ||
address.h | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
CMakeLists.txt | ||
connection.cpp | ||
connection.h | ||
connectionthreads.cpp | ||
connectionthreads.h | ||
networkexceptions.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
peerhandler.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp | ||
socket.cpp | ||
socket.h |