minetest/builtin/mainmenu/content/dlg_install.lua
Gregor Parzefall 3a59fabefe split enable_touch to touch_controls (for touchscreen controls) and touch_gui
touch_gui provide adjustment to the interface, so it's more touch
friendly

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00

247 lines
7.2 KiB
Lua

--Minetest
--Copyright (C) 2018-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function is_still_visible(dlg)
local this = ui.find_by_name("install_dialog")
return this == dlg and not dlg.hidden
end
local function get_loading_formspec()
local TOUCH_GUI = core.settings:get_bool("touch_gui")
local w = TOUCH_GUI and 14 or 7
local formspec = {
"formspec_version[3]",
"size[", w, ",9.05]",
TOUCH_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
"label[3,4.525;", fgettext("Loading..."), "]",
}
return table.concat(formspec)
end
local function get_formspec(data)
if not data.has_hard_deps_ready then
return get_loading_formspec()
end
local selected_game, selected_game_idx = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
if not selected_game_idx then
selected_game_idx = 1
selected_game = pkgmgr.games[1]
end
local game_list = {}
for i, game in ipairs(pkgmgr.games) do
game_list[i] = core.formspec_escape(game.title)
end
if not data.deps_ready[selected_game_idx] and
not data.deps_loading[selected_game_idx] then
data.deps_loading[selected_game_idx] = true
contentdb.resolve_dependencies(data.package, selected_game, function(deps)
if not is_still_visible(data.dlg) then
return
end
data.deps_ready[selected_game_idx] = deps
ui.update()
end)
end
-- The value of `data.deps_ready[selected_game_idx]` may have changed
-- since the last if statement since `contentdb.resolve_dependencies`
-- calls the callback immediately if the dependencies are already cached.
if not data.deps_ready[selected_game_idx] then
return get_loading_formspec()
end
local package = data.package
local will_install_deps = data.will_install_deps
local deps_to_install = 0
local deps_not_found = 0
data.deps_chosen = data.deps_ready[selected_game_idx]
local formatted_deps = {}
for _, dep in pairs(data.deps_chosen) do
formatted_deps[#formatted_deps + 1] = "#fff"
formatted_deps[#formatted_deps + 1] = core.formspec_escape(dep.name)
if dep.installed then
formatted_deps[#formatted_deps + 1] = "#ccf"
formatted_deps[#formatted_deps + 1] = fgettext("Already installed")
elseif dep.package then
formatted_deps[#formatted_deps + 1] = "#cfc"
formatted_deps[#formatted_deps + 1] = fgettext("$1 by $2", dep.package.title, dep.package.author)
deps_to_install = deps_to_install + 1
else
formatted_deps[#formatted_deps + 1] = "#f00"
formatted_deps[#formatted_deps + 1] = fgettext("Not found")
deps_not_found = deps_not_found + 1
end
end
local message_bg = "#3333"
local message
if will_install_deps then
message = fgettext("$1 and $2 dependencies will be installed.", package.title, deps_to_install)
else
message = fgettext("$1 will be installed, and $2 dependencies will be skipped.", package.title, deps_to_install)
end
if deps_not_found > 0 then
message = fgettext("$1 required dependencies could not be found.", deps_not_found) ..
" " .. fgettext("Please check that the base game is correct.", deps_not_found) ..
"\n" .. message
message_bg = mt_color_orange
end
local TOUCH_GUI = core.settings:get_bool("touch_gui")
local w = TOUCH_GUI and 14 or 7
local padded_w = w - 2*0.375
local dropdown_w = TOUCH_GUI and 10.2 or 4.25
local button_w = (padded_w - 0.25) / 3
local button_pad = button_w / 2
local formspec = {
"formspec_version[3]",
"size[", w, ",9.05]",
TOUCH_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
"style[title;border=false]",
"box[0,0;", w, ",0.8;#3333]",
"button[0,0;", w, ",0.8;title;", fgettext("Install $1", package.title) , "]",
"container[0.375,1]",
"label[0,0.4;", fgettext("Base Game:"), "]",
"dropdown[", padded_w - dropdown_w, ",0;", dropdown_w, ",0.8;selected_game;",
table.concat(game_list, ","), ";", selected_game_idx, "]",
"label[0,1.1;", fgettext("Dependencies:"), "]",
"tablecolumns[color;text;color;text]",
"table[0,1.4;", padded_w, ",3;packages;", table.concat(formatted_deps, ","), "]",
"container_end[]",
"checkbox[0.375,5.7;will_install_deps;",
fgettext("Install missing dependencies"), ";",
will_install_deps and "true" or "false", "]",
"box[0,6;", w, ",1.8;", message_bg, "]",
"textarea[0.375,6.1;", padded_w, ",1.6;;;", message, "]",
"container[", 0.375 + button_pad, ",8.05]",
"button[0,0;", button_w, ",0.8;install_all;", fgettext("Install"), "]",
"button[", 0.25 + button_w, ",0;", button_w, ",0.8;cancel;", fgettext("Cancel"), "]",
"container_end[]",
}
return table.concat(formspec)
end
local function handle_submit(this, fields)
local data = this.data
if fields.cancel then
this:delete()
return true
end
if fields.will_install_deps ~= nil then
data.will_install_deps = core.is_yes(fields.will_install_deps)
return true
end
if fields.install_all then
contentdb.queue_download(data.package, contentdb.REASON_NEW)
if data.will_install_deps then
for _, dep in pairs(data.deps_chosen) do
if not dep.is_optional and not dep.installed and dep.package then
contentdb.queue_download(dep.package, contentdb.REASON_DEPENDENCY)
end
end
end
this:delete()
return true
end
if fields.selected_game then
for _, game in pairs(pkgmgr.games) do
if game.title == fields.selected_game then
core.settings:set("menu_last_game", game.id)
break
end
end
return true
end
return false
end
local function load_deps(dlg)
local package = dlg.data.package
contentdb.has_hard_deps(package, function(result)
if not is_still_visible(dlg) then
return
end
if result == nil then
local parent = dlg.parent
dlg:delete()
local dlg2 = messagebox("error_checking_deps",
fgettext("Error getting dependencies for package $1", package.url_part))
dlg2:set_parent(parent)
parent:hide()
dlg2:show()
elseif result == false then
contentdb.queue_download(package, package.path and contentdb.REASON_UPDATE or contentdb.REASON_NEW)
dlg:delete()
else
assert(result == true)
dlg.data.has_hard_deps_ready = true
end
ui.update()
end)
end
function create_install_dialog(package)
local dlg = dialog_create("install_dialog", get_formspec, handle_submit, nil)
dlg.data.deps_chosen = nil
dlg.data.package = package
dlg.data.will_install_deps = true
dlg.data.has_hard_deps_ready = false
dlg.data.deps_ready = {}
dlg.data.deps_loading = {}
dlg.load_deps = load_deps
-- `get_formspec` needs to access `dlg` to check whether it's still open.
-- It doesn't suffice to check that any "install_dialog" instance is open
-- via `ui.find_by_name`, it's necessary to check for this exact instance.
dlg.data.dlg = dlg
return dlg
end