minetest/builtin/game
Tomas Brod 732eb72a0c Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2015-04-26 15:45:58 -04:00
..
auth.lua Add strict module 2014-11-19 12:40:54 -05:00
chatcommands.lua Add reason to kicked log message and use present tense 2015-04-05 04:18:47 +02:00
deprecated.lua Use "core" namespace internally 2014-05-08 13:02:04 -04:00
detached_inventory.lua Use "core" namespace internally 2014-05-08 13:02:04 -04:00
falling.lua Fix some undeclared global variables 2014-11-26 22:50:08 +10:00
features.lua Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
forceloading.lua Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2014-07-13 11:05:07 +02:00
init.lua Remove builtin_biome.lua from builtin and add simple biome minimal 2015-01-11 22:32:48 -05:00
item_entity.lua Make dropped items larger and rotate faster 2014-12-04 21:10:12 +10:00
item.lua Fix minetest.item_eat's replace_with_item, fixes #2292 2015-02-16 10:24:19 +01:00
misc.lua Simplify deleteblocks chat command argument parsing 2015-01-15 18:05:13 -05:00
mod_profiling.lua Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2014-08-24 01:56:27 +02:00
privileges.lua Use "core" namespace internally 2014-05-08 13:02:04 -04:00
register.lua Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one. 2015-04-26 15:45:58 -04:00
statbars.lua Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar 2015-02-08 12:47:45 -05:00
static_spawn.lua Use "core" namespace internally 2014-05-08 13:02:04 -04:00
voxelarea.lua Improved VoxelArea variable locality, thus performance 2014-11-14 00:10:09 +10:00