minetest/src/unittest/test_mapnode.cpp
kwolekr 7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00

59 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "gamedef.h"
#include "nodedef.h"
#include "content_mapnode.h"
class TestMapNode : public TestBase {
public:
TestMapNode() { TestManager::registerTestModule(this); }
const char *getName() { return "TestMapNode"; }
void runTests(IGameDef *gamedef);
void testNodeProperties(INodeDefManager *nodedef);
};
static TestMapNode g_test_instance;
void TestMapNode::runTests(IGameDef *gamedef)
{
TEST(testNodeProperties, gamedef->getNodeDefManager());
}
////////////////////////////////////////////////////////////////////////////////
void TestMapNode::testNodeProperties(INodeDefManager *nodedef)
{
MapNode n(CONTENT_AIR);
UASSERT(n.getContent() == CONTENT_AIR);
UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
// Transparency
n.setContent(CONTENT_AIR);
UASSERT(nodedef->get(n).light_propagates == true);
n.setContent(LEGN(nodedef, "CONTENT_STONE"));
UASSERT(nodedef->get(n).light_propagates == false);
}