minetest/src/script/lua_api
est31 6b0cae5a9d Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back
to utf8. As wstrgettext internally converts the return value
from utf8 to wstring, it has been a waste. Remove the function, and
use strgettext instead.
2015-10-18 02:29:06 +02:00
..
CMakeLists.txt Add AreaStore data structure 2015-07-27 06:42:56 +02:00
l_areastore.cpp Areastore: fix "attempt to index a number value" 2015-09-03 06:17:02 +02:00
l_areastore.h Add AreaStore data structure 2015-07-27 06:42:56 +02:00
l_base.cpp Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
l_base.h Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
l_craft.cpp Fix minetest.get_(all)_craft_recipe(s) regression 2015-07-25 17:33:41 +02:00
l_craft.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_env.cpp Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
l_env.h Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
l_internal.h SAPI: Disable unlockable time profiling 2015-08-18 01:26:11 -04:00
l_inventory.cpp Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
l_inventory.h Use "core" namespace internally 2014-05-08 13:02:04 -04:00
l_item.cpp LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
l_item.h Use "core" namespace internally 2014-05-08 13:02:04 -04:00
l_mainmenu.cpp Remove wstrgettext 2015-10-18 02:29:06 +02:00
l_mainmenu.h l_mainmenu.h: remove unused l_get_dirlist function 2015-08-30 01:17:03 +02:00
l_mapgen.cpp Allow setting chunksize in core.set_mapgen_params 2015-10-04 17:26:08 -04:00
l_mapgen.h Add get_biome_id(biome_name) callback 2015-10-02 22:49:31 +02:00
l_nodemeta.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
l_nodemeta.h Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
l_nodetimer.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_noise.cpp SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
l_noise.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
l_object.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
l_object.h Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
l_particles.cpp Cleanup server addparticle(spawner) by merge two identical functions. 2015-07-25 12:24:28 +02:00
l_particles.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_rollback.cpp Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) 2015-02-18 09:28:39 +01:00
l_rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
l_server.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
l_server.h SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
l_settings.cpp Add mod security 2015-05-16 18:32:31 -04:00
l_settings.h Add Settings interface for Lua 2013-09-10 18:31:38 +02:00
l_util.cpp Refactor logging 2015-10-14 01:03:54 -04:00
l_util.h Refactor logging 2015-10-14 01:03:54 -04:00
l_vmanip.cpp Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
l_vmanip.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00