minetest/src/mg_decoration.cpp
kwolekr 37ca3212ee Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00

353 lines
8.2 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen.h"
#include "noise.h"
#include "map.h"
#include "log.h"
#include "util/numeric.h"
FlagDesc flagdesc_deco[] = {
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
{"place_center_z", DECO_PLACE_CENTER_Z},
{"force_placement", DECO_FORCE_PLACEMENT},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
DecorationManager::DecorationManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_DECORATION)
{
}
size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
for (size_t i = 0; i != m_objects.size(); i++) {
Decoration *deco = (Decoration *)m_objects[i];
if (!deco)
continue;
nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
blockseed++;
}
return nplaced;
}
///////////////////////////////////////////////////////////////////////////////
Decoration::Decoration()
{
mapseed = 0;
fill_ratio = 0;
sidelen = 1;
flags = 0;
}
Decoration::~Decoration()
{
}
void Decoration::resolveNodeNames()
{
getIdsFromNrBacklog(&c_place_on);
}
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
PseudoRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
// Divide area into parts
if (carea_size % sidelen) {
errorstream << "Decoration::placeDeco: chunk size is not divisible by "
"sidelen; setting sidelen to " << carea_size << std::endl;
sidelen = carea_size;
}
s16 divlen = carea_size / sidelen;
int area = sidelen * sidelen;
for (s16 z0 = 0; z0 < divlen; z0++)
for (s16 x0 = 0; x0 < divlen; x0++) {
v2s16 p2d_center( // Center position of part of division
nmin.X + sidelen / 2 + sidelen * x0,
nmin.Z + sidelen / 2 + sidelen * z0
);
v2s16 p2d_min( // Minimum edge of part of division
nmin.X + sidelen * x0,
nmin.Z + sidelen * z0
);
v2s16 p2d_max( // Maximum edge of part of division
nmin.X + sidelen + sidelen * x0 - 1,
nmin.Z + sidelen + sidelen * z0 - 1
);
// Amount of decorations
float nval = (flags & DECO_USE_NOISE) ?
NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
fill_ratio;
u32 deco_count = area * MYMAX(nval, 0.f);
for (u32 i = 0; i < deco_count; i++) {
s16 x = ps.range(p2d_min.X, p2d_max.X);
s16 z = ps.range(p2d_min.Y, p2d_max.Y);
int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
s16 y = mg->heightmap ?
mg->heightmap[mapindex] :
mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
y = MYMAX(y, mg->water_level);
if (y < nmin.Y || y > nmax.Y ||
y < y_min || y > y_max)
continue;
if (y + getHeight() >= mg->vm->m_area.MaxEdge.Y) {
continue;
#if 0
printf("Decoration at (%d %d %d) cut off\n", x, y, z);
//add to queue
JMutexAutoLock cutofflock(cutoff_mutex);
cutoffs.push_back(CutoffData(x, y, z, height));
#endif
}
if (mg->biomemap) {
std::set<u8>::iterator iter;
if (!biomes.empty()) {
iter = biomes.find(mg->biomemap[mapindex]);
if (iter == biomes.end())
continue;
}
}
v3s16 pos(x, y, z);
if (generate(mg->vm, &ps, pos))
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
}
}
return 0;
}
#if 0
void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
PseudoRandom pr(blockseed + 53);
std::vector<CutoffData> handled_cutoffs;
// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
{
JMutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
CutoffData cutoff = *i;
v3s16 p = cutoff.p;
s16 height = cutoff.height;
if (p.X < nmin.X || p.X > nmax.X ||
p.Z < nmin.Z || p.Z > nmax.Z)
continue;
if (p.Y + height < nmin.Y || p.Y > nmax.Y)
continue;
handled_cutoffs.push_back(cutoff);
}
}
// Generate the cutoffs
for (size_t i = 0; i != handled_cutoffs.size(); i++) {
v3s16 p = handled_cutoffs[i].p;
s16 height = handled_cutoffs[i].height;
if (p.Y + height > nmax.Y) {
//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
}
generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
}
// Remove cutoffs that were handled from the cutoff list
{
JMutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
for (size_t j = 0; j != handled_cutoffs.size(); j++) {
CutoffData coff = *i;
if (coff.p == handled_cutoffs[j].p)
i = cutoffs.erase(i);
}
}
}
}
#endif
///////////////////////////////////////////////////////////////////////////////
void DecoSimple::resolveNodeNames()
{
Decoration::resolveNodeNames();
getIdsFromNrBacklog(&c_decos);
getIdsFromNrBacklog(&c_spawnby);
}
bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
// Don't bother if there aren't any decorations to place
if (c_decos.size() == 0)
return false;
u32 vi = vm->m_area.index(p);
// Check if the decoration can be placed on this node
if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
return false;
// Don't continue if there are no spawnby constraints
if (nspawnby == -1)
return true;
int nneighs = 0;
v3s16 dirs[8] = {
v3s16( 0, 0, 1),
v3s16( 0, 0, -1),
v3s16( 1, 0, 0),
v3s16(-1, 0, 0),
v3s16( 1, 0, 1),
v3s16(-1, 0, 1),
v3s16(-1, 0, -1),
v3s16( 1, 0, -1)
};
// Check a Moore neighborhood if there are enough spawnby nodes
for (size_t i = 0; i != ARRLEN(dirs); i++) {
u32 index = vm->m_area.index(p + dirs[i]);
if (!vm->m_area.contains(index))
continue;
if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
nneighs++;
}
if (nneighs < nspawnby)
return false;
return true;
}
size_t DecoSimple::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
{
if (!canPlaceDecoration(vm, p))
return 0;
content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
s16 height = (deco_height_max > 0) ?
pr->range(deco_height, deco_height_max) : deco_height;
v3s16 em = vm->m_area.getExtent();
u32 vi = vm->m_area.index(p);
for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1);
content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE)
break;
vm->m_data[vi] = MapNode(c_place);
}
return 1;
}
int DecoSimple::getHeight()
{
return (deco_height_max > 0) ? deco_height_max : deco_height;
}
///////////////////////////////////////////////////////////////////////////////
DecoSchematic::DecoSchematic()
{
schematic = NULL;
}
size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
{
// Schematic could have been unloaded but not the decoration
// In this case generate() does nothing (but doesn't *fail*)
if (schematic == NULL)
return 0;
u32 vi = vm->m_area.index(p);
content_t c = vm->m_data[vi].getContent();
if (!CONTAINS(c_place_on, c))
return 0;
if (flags & DECO_PLACE_CENTER_X)
p.X -= (schematic->size.X - 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (schematic->size.Y - 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (schematic->size.Z - 1) / 2;
Rotation rot = (rotation == ROTATE_RAND) ?
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
bool force_placement = (flags & DECO_FORCE_PLACEMENT);
schematic->blitToVManip(p, vm, rot, force_placement, m_ndef);
return 1;
}
int DecoSchematic::getHeight()
{
return schematic->size.Y;
}