minetest/builtin/game
Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
..
auth.lua Builtin: Disallow registering users with the same name 2016-08-29 00:58:39 +01:00
chatcommands.lua Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
constants.lua Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
deprecated.lua Refactor logging 2015-10-14 01:03:54 -04:00
detached_inventory.lua Allow restricting detached inventories to one player 2016-11-28 13:41:19 +01:00
falling.lua Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
features.lua Remove client-side chat prediction. (#5055) 2017-01-17 00:09:47 +01:00
forceloading.lua Forceloading: Transient forceloads 2016-10-03 01:54:36 +01:00
init.lua [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
item_entity.lua Hardware coloring for itemstacks 2017-04-08 18:39:15 -07:00
item.lua Fix two nul deref if digging unknown nodes. (#5398) 2017-03-15 08:04:53 +01:00
misc.lua Give CSM access to use core.colorize() (#5113) 2017-03-17 19:20:13 +01:00
privileges.lua Privileges: Only give singleplayer 4 basic privs 2016-11-07 21:55:17 +00:00
register.lua Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
statbars.lua Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
static_spawn.lua Log static_spawn error only once 2015-11-21 00:13:28 +01:00
voxelarea.lua VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00