minetest/src/defaultsettings.cpp
sapier 30334b6b22 Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4.
2015-01-09 19:07:55 +01:00

350 lines
15 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "settings.h"
#include "porting.h"
#include "filesys.h"
#include "config.h"
#include "constants.h"
#include "porting.h"
void set_default_settings(Settings *settings)
{
// Client and server
settings->setDefault("name", "");
// Client stuff
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
settings->setDefault("keymap_right", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
settings->setDefault("keymap_toggle_update_camera",
#if DEBUG
"KEY_F4");
#else
"none");
#endif
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_camera_mode", "KEY_F7");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("enable_build_where_you_stand", "false" );
settings->setDefault("3d_mode", "none");
settings->setDefault("3d_paralax_strength", "0.025");
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
settings->setDefault("directional_colored_fog", "true");
settings->setDefault("tooltip_show_delay", "400");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG
settings->setDefault("show_debug", "false");
#else
settings->setDefault("show_debug", "true");
#endif
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");
settings->setDefault("fullscreen_bpp", "24");
settings->setDefault("fsaa", "0");
settings->setDefault("vsync", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "true");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("display_gamma", "1.8");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("free_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("invert_mouse", "false");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
settings->setDefault("selectionbox_color", "(0,0,0)");
settings->setDefault("enable_node_highlighting", "false");
settings->setDefault("crosshair_color", "(255,255,255)");
settings->setDefault("crosshair_alpha", "255");
settings->setDefault("hud_scaling", "1.0");
settings->setDefault("gui_scaling", "1.0");
settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("selectionbox_width","2");
settings->setDefault("hud_hotbar_max_width","1.0");
settings->setDefault("enable_local_map_saving", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("preload_item_visuals", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
settings->setDefault("generate_normalmaps", "false");
settings->setDefault("normalmaps_strength", "0.6");
settings->setDefault("normalmaps_smooth", "1");
settings->setDefault("parallax_occlusion_scale", "0.06");
settings->setDefault("parallax_occlusion_bias", "0.03");
settings->setDefault("enable_waving_water", "false");
settings->setDefault("water_wave_height", "1.0");
settings->setDefault("water_wave_length", "20.0");
settings->setDefault("water_wave_speed", "5.0");
settings->setDefault("enable_waving_leaves", "false");
settings->setDefault("enable_waving_plants", "false");
settings->setDefault("enable_shaders", "true");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
settings->setDefault("enable_mesh_cache", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("serverlist_url", "servers.minetest.net");
settings->setDefault("serverlist_file", "favoriteservers.txt");
settings->setDefault("server_announce", "false");
settings->setDefault("server_url", "");
settings->setDefault("server_address", "");
settings->setDefault("server_name", "");
settings->setDefault("server_description", "");
#if USE_FREETYPE
settings->setDefault("freetype", "true");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
settings->setDefault("font_shadow", "1");
settings->setDefault("font_shadow_alpha", "128");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
settings->setDefault("fallback_font_shadow", "1");
settings->setDefault("fallback_font_shadow_alpha", "128");
std::stringstream fontsize;
fontsize << TTF_DEFAULT_FONT_SIZE;
settings->setDefault("font_size", fontsize.str());
settings->setDefault("mono_font_size", fontsize.str());
settings->setDefault("fallback_font_size", fontsize.str());
#else
settings->setDefault("freetype", "false");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
std::stringstream fontsize;
fontsize << DEFAULT_FONT_SIZE;
settings->setDefault("font_size", fontsize.str());
settings->setDefault("mono_font_size", fontsize.str());
#endif
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("workaround_window_size","5");
settings->setDefault("max_packets_per_iteration","1024");
settings->setDefault("port", "30000");
settings->setDefault("bind_address", "");
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
#ifdef NDEBUG
settings->setDefault("deprecated_lua_api_handling", "legacy");
#else
settings->setDefault("deprecated_lua_api_handling", "log");
#endif
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("sqlite_synchronous", "2");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("movement_acceleration_air", "2");
settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
settings->setDefault("movement_speed_climb", "2");
settings->setDefault("movement_speed_jump", "6.5");
settings->setDefault("movement_liquid_fluidity", "1");
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_gravity", "9.81");
//liquid stuff
settings->setDefault("liquid_loop_max", "100000");
settings->setDefault("liquid_queue_purge_time", "0");
settings->setDefault("liquid_update", "1.0");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "");
// IPv6
settings->setDefault("enable_ipv6", "true");
settings->setDefault("ipv6_server", "false");
settings->setDefault("main_menu_path", "");
settings->setDefault("main_menu_mod_mgr", "1");
settings->setDefault("main_menu_game_mgr", "0");
settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("language", "");
#ifdef __ANDROID__
settings->setDefault("screenW", "0");
settings->setDefault("screenH", "0");
settings->setDefault("enable_shaders", "false");
settings->setDefault("fullscreen", "true");
settings->setDefault("enable_particles", "false");
settings->setDefault("video_driver", "ogles1");
settings->setDefault("touchtarget", "true");
settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("max_simultaneous_block_sends_per_client", "3");
settings->setDefault("emergequeue_limit_diskonly", "8");
settings->setDefault("emergequeue_limit_generate", "8");
settings->setDefault("preload_item_visuals", "false");
settings->setDefault("viewing_range_nodes_max", "50");
settings->setDefault("viewing_range_nodes_min", "20");
settings->setDefault("inventory_image_hack", "false");
//check for device with small screen
float x_inches = ((double) porting::getDisplaySize().X /
(160 * porting::getDisplayDensity()));
if (x_inches < 3.5) {
settings->setDefault("hud_scaling", "0.6");
}
else if (x_inches < 4.5) {
settings->setDefault("hud_scaling", "0.7");
}
settings->setDefault("curl_verify_cert","false");
#else
settings->setDefault("screen_dpi", "72");
#endif
}
void override_default_settings(Settings *settings, Settings *from)
{
std::vector<std::string> names = from->getNames();
for(size_t i=0; i<names.size(); i++){
const std::string &name = names[i];
settings->setDefault(name, from->get(name));
}
}