minetest/client/shaders/extract_bloom/opengl_fragment.glsl
x2048 579fc93c24
Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00

22 lines
514 B
GLSL

#define rendered texture0
uniform sampler2D rendered;
uniform mediump float exposureFactor;
uniform float bloomLuminanceThreshold;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
void main(void)
{
vec2 uv = varTexCoord.st;
vec4 color = texture2D(rendered, uv).rgba;
// translate to linear colorspace (approximate)
color.rgb = pow(color.rgb, vec3(2.2)) * exposureFactor;
gl_FragColor = vec4(color.rgb, 1.0); // force full alpha to avoid holes in the image.
}