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Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method |
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.. | ||
address.cpp | ||
address.h | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
CMakeLists.txt | ||
connection.cpp | ||
connection.h | ||
connectionthreads.cpp | ||
connectionthreads.h | ||
networkexceptions.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
peerhandler.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp | ||
socket.cpp | ||
socket.h |