minetest/src/script/lua_api/l_item.h
Loïc Blot 88b436e6a9 Code modernization: subfolders (#6283)
* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
2017-08-19 22:23:47 +02:00

149 lines
4.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
#include "inventory.h" // ItemStack
class LuaItemStack : public ModApiBase {
private:
ItemStack m_stack;
static const char className[];
static const luaL_Reg methods[];
// Exported functions
// garbage collector
static int gc_object(lua_State *L);
// is_empty(self) -> true/false
static int l_is_empty(lua_State *L);
// get_name(self) -> string
static int l_get_name(lua_State *L);
// set_name(self, name)
static int l_set_name(lua_State *L);
// get_count(self) -> number
static int l_get_count(lua_State *L);
// set_count(self, number)
static int l_set_count(lua_State *L);
// get_wear(self) -> number
static int l_get_wear(lua_State *L);
// set_wear(self, number)
static int l_set_wear(lua_State *L);
// get_meta(self) -> string
static int l_get_meta(lua_State *L);
// DEPRECATED
// get_metadata(self) -> string
static int l_get_metadata(lua_State *L);
// DEPRECATED
// set_metadata(self, string)
static int l_set_metadata(lua_State *L);
// clear(self) -> true
static int l_clear(lua_State *L);
// replace(self, itemstack or itemstring or table or nil) -> true
static int l_replace(lua_State *L);
// to_string(self) -> string
static int l_to_string(lua_State *L);
// to_table(self) -> table or nil
static int l_to_table(lua_State *L);
// get_stack_max(self) -> number
static int l_get_stack_max(lua_State *L);
// get_free_space(self) -> number
static int l_get_free_space(lua_State *L);
// is_known(self) -> true/false
// Checks if the item is defined.
static int l_is_known(lua_State *L);
// get_definition(self) -> table
// Returns the item definition table from core.registered_items,
// or a fallback one (name="unknown")
static int l_get_definition(lua_State *L);
// get_tool_capabilities(self) -> table
// Returns the effective tool digging properties.
// Returns those of the hand ("") if this item has none associated.
static int l_get_tool_capabilities(lua_State *L);
// add_wear(self, amount) -> true/false
// The range for "amount" is [0,65535]. Wear is only added if the item
// is a tool. Adding wear might destroy the item.
// Returns true if the item is (or was) a tool.
static int l_add_wear(lua_State *L);
// add_item(self, itemstack or itemstring or table or nil) -> itemstack
// Returns leftover item stack
static int l_add_item(lua_State *L);
// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
// First return value is true iff the new item fits fully into the stack
// Second return value is the would-be-left-over item stack
static int l_item_fits(lua_State *L);
// take_item(self, takecount=1) -> itemstack
static int l_take_item(lua_State *L);
// peek_item(self, peekcount=1) -> itemstack
static int l_peek_item(lua_State *L);
public:
LuaItemStack(const ItemStack &item);
~LuaItemStack() = default;
const ItemStack& getItem() const;
ItemStack& getItem();
// LuaItemStack(itemstack or itemstring or table or nil)
// Creates an LuaItemStack and leaves it on top of stack
static int create_object(lua_State *L);
// Not callable from Lua
static int create(lua_State *L, const ItemStack &item);
static LuaItemStack* checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
class ModApiItemMod : public ModApiBase {
private:
static int l_register_item_raw(lua_State *L);
static int l_unregister_item_raw(lua_State *L);
static int l_register_alias_raw(lua_State *L);
static int l_get_content_id(lua_State *L);
static int l_get_name_from_content_id(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};