minetest/src
2013-01-22 01:16:29 +04:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
lua Improve build configuration options 2012-07-23 15:23:33 +03:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
activeobject.h Optimize headers 2012-06-17 04:03:39 +03:00
ban.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
ban.h Optimize headers 2012-06-17 04:03:39 +03:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Add #include guards to base64.h 2012-12-03 19:44:54 +02:00
biome.cpp Removed Mapgen V7 for now 2013-01-21 21:41:37 +02:00
biome.h Last set of minor cleanups 2013-01-21 21:41:37 +02:00
camera.cpp Tilt camera on player damage (tweaked by PilzAdam) 2013-01-03 15:16:46 +01:00
camera.h Optimize headers 2012-06-17 04:03:39 +03:00
chat.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
chat.h Optimize headers 2012-06-17 04:03:39 +03:00
client.cpp Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
client.h Add particles 2013-01-14 15:27:00 +01:00
clientmap.cpp Fix automagic render distance tuner 2012-12-06 15:49:20 +02:00
clientmap.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
clientobject.cpp Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. 2012-11-25 19:14:23 +02:00
clientobject.h A bunch of fixes 2012-11-25 19:14:24 +02:00
clientserver.cpp Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
clientserver.h Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
clientsimpleobject.h Optimize headers 2012-06-17 04:03:39 +03:00
clouds.cpp Make cloud height user-configurable 2013-01-21 21:41:09 +02:00
clouds.h Optimize headers 2012-06-17 04:03:39 +03:00
cmake_config.h.in Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
CMakeLists.txt Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
collision.cpp Add bouncy node group 2012-09-01 12:58:37 +03:00
collision.h Add bouncy node group 2012-09-01 12:58:37 +03:00
config.h Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
connection.cpp Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
connection.h Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
constants.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
content_abm.cpp Fixed content_abm aliases 2013-01-04 19:05:57 +01:00
content_abm.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cao.cpp On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
content_cao.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cso.cpp Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
content_cso.h Optimize headers 2012-06-17 04:03:39 +03:00
content_mapblock.cpp Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
content_mapblock.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_mapnode.cpp Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_mapnode.h Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_nodemeta.cpp Implement formspec 2012-07-22 17:40:41 +03:00
content_nodemeta.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_object.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_sao.cpp Initialize all member variables of LuaEntitySAO 2012-12-23 17:16:46 +02:00
content_sao.h Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
craftdef.cpp Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
craftdef.h Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
daynightratio.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
debug.cpp Optimize headers 2012-06-17 04:03:39 +03:00
debug.h Optimize headers 2012-06-17 04:03:39 +03:00
defaultsettings.cpp Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
defaultsettings.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
environment.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
environment.h The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
event_manager.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
event.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
exceptions.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
farmesh.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
farmesh.h Optimize headers 2012-06-17 04:03:39 +03:00
filecache.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
filecache.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
game.cpp Bugfix: else repeat_rightclick_timer = 0; 2013-01-14 21:38:40 +01:00
game.h Optimize headers 2012-06-17 04:03:39 +03:00
gamedef.h ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
genericobject.cpp Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
genericobject.h Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
gettext.h Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
gettime.h Optimize headers 2012-06-17 04:03:39 +03:00
guiChatConsole.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiChatConsole.h Optimize headers 2012-06-17 04:03:39 +03:00
guiConfigureWorld.cpp Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
guiConfigureWorld.h Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
guiConfirmMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiConfirmMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
guiCreateWorld.h Optimize headers 2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiDeathScreen.h Optimize headers 2012-06-17 04:03:39 +03:00
guiFormSpecMenu.cpp "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
guiFormSpecMenu.h New elements in formspec, item_image and item_image_button. 2012-12-01 20:39:41 +02:00
guiKeyChangeMenu.cpp Fixed two typo's in commit 615fd498bc 2013-01-07 18:57:12 +01:00
guiKeyChangeMenu.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
guiMainMenu.cpp Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
guiMainMenu.h Add a list of servers to the "Multiplayer" tab 2013-01-21 16:42:56 +02:00
guiMessageMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiMessageMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
guiPauseMenu.h The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
guiTextInputMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiTextInputMenu.h Implement formspec 2012-07-22 17:40:41 +03:00
hex.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
inventory.cpp Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
inventory.h Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
inventorymanager.cpp Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
inventorymanager.h Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
irr_aabb3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v2d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes.h Last set of minor cleanups 2013-01-21 21:41:37 +02:00
itemdef.cpp Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
itemdef.h On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
itemgroup.h Optimize headers 2012-06-17 04:03:39 +03:00
keycode.cpp Fix keycodes (#325) 2012-12-23 02:11:32 +04:00
keycode.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
light.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
light.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
localplayer.cpp Add a setting to enable always flying fast 2013-01-07 18:26:34 +01:00
localplayer.h Don't send player position from client to server if the player hasn't moved 2012-12-02 20:22:02 +02:00
log.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
log.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
logoutputbuffer.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
luaentity_common.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
main.cpp Add a list of servers to the "Multiplayer" tab 2013-01-21 16:42:56 +02:00
main.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mainmenumanager.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
map.cpp Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
map.h Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
mapblock_mesh.cpp Try to add a bit of topside brightness when not using shaders 2012-12-02 23:48:11 +02:00
mapblock_mesh.h Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
mapblock.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
mapblock.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
mapchunk.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapgen_v6.cpp Fix MapgenV6::getGroundLevelAtPoint() 2013-01-21 21:41:37 +02:00
mapgen.cpp Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
mapgen.h Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
mapnode.cpp darkrose should work at a nuclear power plant. 2012-07-24 16:36:50 +03:00
mapnode.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
mapsector.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapsector.h Optimize headers 2012-06-17 04:03:39 +03:00
mesh.cpp fix screen flickering black when rendering to texture 2012-12-06 19:56:49 +02:00
mesh.h Optimize headers 2012-06-17 04:03:39 +03:00
modalMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
modifiedstate.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mods.cpp Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
mods.h Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
nameidmapping.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nameidmapping.h Optimize headers 2012-06-17 04:03:39 +03:00
nodedef.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
nodedef.h Support serialization of protocol 13 ContentFeatures 2012-11-29 22:08:25 +02:00
nodemetadata.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nodemetadata.h Implement formspec 2012-07-22 17:40:41 +03:00
nodetimer.cpp Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
nodetimer.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
noise.cpp Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
noise.h Fix MapgenV6::getGroundLevelAtPoint() 2013-01-21 21:41:37 +02:00
object_properties.cpp Modify new ObjectProperties format to such that 0.4.3 will eat it 2012-11-29 22:08:25 +02:00
object_properties.h Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials 2012-11-25 18:14:15 +02:00
particles.cpp Add particles 2013-01-14 15:27:00 +01:00
particles.h Add particles 2013-01-14 15:27:00 +01:00
player.cpp Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
player.h Tilt camera on player damage (tweaked by PilzAdam) 2013-01-03 15:16:46 +01:00
porting.cpp Fix msvc build 2013-01-22 01:16:29 +04:00
porting.h Fix compile on certain Linux configurations, reduce spawn point height 2013-01-21 21:41:37 +02:00
profiler.h Optimize headers 2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
quicktune.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
quicktune.h Optimize headers 2012-06-17 04:03:39 +03:00
rollback_interface.cpp Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
rollback_interface.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback.cpp Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
script.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
script.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
scriptapi.cpp add support for saving settings by lua command (server doesn't autosave on exit) 2013-01-21 22:44:41 +02:00
scriptapi.h Add shutdown hook interface to Lua API 2012-11-30 19:26:51 +02:00
serialization.cpp Fix compressZlib() 2012-07-22 20:29:09 +03:00
serialization.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
server.cpp Fix compile on certain Linux configurations, reduce spawn point height 2013-01-21 21:41:37 +02:00
server.h Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
serverlist.cpp Add a list of servers to the "Multiplayer" tab 2013-01-21 16:42:56 +02:00
serverlist.h Add a list of servers to the "Multiplayer" tab 2013-01-21 16:42:56 +02:00
serverobject.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
serverobject.h Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
settings.h Last set of minor cleanups 2013-01-21 21:41:37 +02:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
shader.h Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
sky.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
sky.h Optimize headers 2012-06-17 04:03:39 +03:00
socket.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
socket.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound_openal.cpp Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
sound_openal.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.h Optimize headers 2012-06-17 04:03:39 +03:00
staticobject.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
staticobject.h Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
strfnd.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
subgame.cpp Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
subgame.h Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
test.cpp Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
test.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
threads.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
tile.cpp Add the ability for client to check if image exists 2012-11-30 22:19:54 +02:00
tile.h Fix tile MaterialType to make sense and make lava surface be shader'd lower like water 2012-12-02 02:59:15 +02:00
tool.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
tool.h Optimize headers 2012-06-17 04:03:39 +03:00
treegen.cpp L-Systems treegen update. 2013-01-07 18:13:14 +04:00
treegen.h L-Systems treegen update. 2013-01-07 18:13:14 +04:00
voxel.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
voxel.h The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
voxelalgorithms.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
voxelalgorithms.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00