minetest/src/client/clientlauncher.h
ShadowNinja 30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00

130 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __CLIENT_LAUNCHER_H__
#define __CLIENT_LAUNCHER_H__
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
#include "gameparams.h"
// A small helper class
class TimeGetter
{
public:
virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
u32 getTime(TimePrecision prec)
{
if (prec == PRECISION_MILLI) {
if (m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
} else {
return porting::getTime(prec);
}
}
private:
IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
};
class ClientLauncher
{
public:
ClientLauncher() :
list_video_modes(false),
skip_main_menu(false),
use_freetype(false),
random_input(false),
address(""),
playername(""),
password(""),
device(NULL),
input(NULL),
receiver(NULL),
skin(NULL),
font(NULL),
simple_singleplayer_mode(false),
current_playername("inv£lid"),
current_password(""),
current_address("does-not-exist"),
current_port(0)
{}
~ClientLauncher();
bool run(GameParams &game_params, const Settings &cmd_args);
protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine(int log_level);
bool launch_game(std::string &error_message, GameParams &game_params,
const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device(int log_level);
void speed_tests();
bool print_video_modes();
bool list_video_modes;
bool skip_main_menu;
bool use_freetype;
bool random_input;
std::string address;
std::string playername;
std::string password;
IrrlichtDevice *device;
InputHandler *input;
MyEventReceiver *receiver;
gui::IGUISkin *skin;
gui::IGUIFont *font;
scene::ISceneManager *smgr;
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode;
// These are set up based on the menu and other things
// TODO: Are these required since there's already playername, password, etc
std::string current_playername;
std::string current_password;
std::string current_address;
int current_port;
};
#endif