minetest/src/mapgen_v5.h
Loic Blot b5f7249a7e
Code modernization: src/m* (part 2)
* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
2017-08-19 09:12:54 +02:00

75 lines
1.9 KiB
C++

/*
Minetest
Copyright (C) 2014-2017 paramat
Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "mapgen.h"
///////// Mapgen V5 flags
#define MGV5_CAVERNS 0x01
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenParams
{
u32 spflags = MGV5_CAVERNS;
float cave_width = 0.125f;
s16 large_cave_depth = -256;
s16 lava_depth = -256;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
NoiseParams np_filler_depth;
NoiseParams np_factor;
NoiseParams np_height;
NoiseParams np_ground;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
MapgenV5Params();
~MapgenV5Params() = default;
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV5 : public MapgenBasic
{
public:
MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge);
~MapgenV5();
virtual MapgenType getType() const { return MAPGEN_V5; }
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
int generateBaseTerrain();
private:
s16 large_cave_depth;
Noise *noise_factor;
Noise *noise_height;
Noise *noise_ground;
};