minetest/src/script/common/c_converter.cpp
Muhammad Rifqi Priyo Susanto a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00

706 lines
15 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "util/numeric.h"
#include "util/serialize.h"
#include "util/string.h"
#include "common/c_converter.h"
#include "common/c_internal.h"
#include "constants.h"
#define CHECK_TYPE(index, name, type) { \
int t = lua_type(L, (index)); \
if (t != (type)) { \
std::string traceback = script_get_backtrace(L); \
throw LuaError(std::string("Invalid ") + (name) + \
" (expected " + lua_typename(L, (type)) + \
" got " + lua_typename(L, t) + ").\n" + traceback); \
} \
}
#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
#define CHECK_FLOAT_RANGE(value, name) \
if (value < F1000_MIN || value > F1000_MAX) { \
std::ostringstream error_text; \
error_text << "Invalid float vector dimension range '" name "' " << \
"(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \
" got " << value << ")." << std::endl; \
throw LuaError(error_text.str()); \
}
#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
void push_float_string(lua_State *L, float value)
{
std::stringstream ss;
std::string str;
ss << value;
str = ss.str();
lua_pushstring(L, str.c_str());
}
void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
void push_v2f(lua_State *L, v2f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
}
void push_v3_float_string(lua_State *L, v3f p)
{
lua_newtable(L);
push_float_string(L, p.X);
lua_setfield(L, -2, "x");
push_float_string(L, p.Y);
lua_setfield(L, -2, "y");
push_float_string(L, p.Z);
lua_setfield(L, -2, "z");
}
void push_v2_float_string(lua_State *L, v2f p)
{
lua_newtable(L);
push_float_string(L, p.X);
lua_setfield(L, -2, "x");
push_float_string(L, p.Y);
lua_setfield(L, -2, "y");
}
v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2s16 check_v2s16(lua_State *L, int index)
{
v2s16 p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
CHECK_POS_COORD("x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
CHECK_POS_COORD("y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
void push_v2s16(lua_State *L, v2s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
}
void push_v2s32(lua_State *L, v2s32 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
}
v2s32 read_v2s32(lua_State *L, int index)
{
v2s32 p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2f read_v2f(lua_State *L, int index)
{
v2f p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2f check_v2f(lua_State *L, int index)
{
v2f p;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
CHECK_POS_COORD("x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
CHECK_POS_COORD("y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v3f read_v3f(lua_State *L, int index)
{
v3f pos;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
pos.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
pos.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
pos.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
return pos;
}
v3f check_v3f(lua_State *L, int index)
{
v3f pos;
CHECK_POS_TAB(index);
lua_getfield(L, index, "x");
CHECK_POS_COORD("x");
pos.X = lua_tonumber(L, -1);
CHECK_FLOAT_RANGE(pos.X, "x")
lua_pop(L, 1);
lua_getfield(L, index, "y");
CHECK_POS_COORD("y");
pos.Y = lua_tonumber(L, -1);
CHECK_FLOAT_RANGE(pos.Y, "y")
lua_pop(L, 1);
lua_getfield(L, index, "z");
CHECK_POS_COORD("z");
pos.Z = lua_tonumber(L, -1);
CHECK_FLOAT_RANGE(pos.Z, "z")
lua_pop(L, 1);
return pos;
}
void push_ARGB8(lua_State *L, video::SColor color)
{
lua_newtable(L);
lua_pushnumber(L, color.getAlpha());
lua_setfield(L, -2, "a");
lua_pushnumber(L, color.getRed());
lua_setfield(L, -2, "r");
lua_pushnumber(L, color.getGreen());
lua_setfield(L, -2, "g");
lua_pushnumber(L, color.getBlue());
lua_setfield(L, -2, "b");
}
void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
push_v3f(L, p);
}
v3f checkFloatPos(lua_State *L, int index)
{
return check_v3f(L, index) * BS;
}
void push_v3s16(lua_State *L, v3s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
v3s16 read_v3s16(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = read_v3f(L, index);
return floatToInt(pf, 1.0);
}
v3s16 check_v3s16(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = check_v3f(L, index);
return floatToInt(pf, 1.0);
}
bool read_color(lua_State *L, int index, video::SColor *color)
{
if (lua_istable(L, index)) {
*color = read_ARGB8(L, index);
} else if (lua_isnumber(L, index)) {
color->set(lua_tonumber(L, index));
} else if (lua_isstring(L, index)) {
video::SColor parsed_color;
if (!parseColorString(lua_tostring(L, index), parsed_color, true))
return false;
*color = parsed_color;
} else {
return false;
}
return true;
}
video::SColor read_ARGB8(lua_State *L, int index)
{
video::SColor color(0);
CHECK_TYPE(index, "ARGB color", LUA_TTABLE);
lua_getfield(L, index, "a");
color.setAlpha(lua_isnumber(L, -1) ? lua_tonumber(L, -1) : 0xFF);
lua_pop(L, 1);
lua_getfield(L, index, "r");
color.setRed(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "g");
color.setGreen(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "b");
color.setBlue(lua_tonumber(L, -1));
lua_pop(L, 1);
return color;
}
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
{
aabb3f box;
if(lua_istable(L, index)){
lua_rawgeti(L, index, 1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 2);
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 3);
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 4);
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 5);
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 6);
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
box.repair();
return box;
}
void push_aabb3f(lua_State *L, aabb3f box)
{
lua_newtable(L);
lua_pushnumber(L, box.MinEdge.X);
lua_rawseti(L, -2, 1);
lua_pushnumber(L, box.MinEdge.Y);
lua_rawseti(L, -2, 2);
lua_pushnumber(L, box.MinEdge.Z);
lua_rawseti(L, -2, 3);
lua_pushnumber(L, box.MaxEdge.X);
lua_rawseti(L, -2, 4);
lua_pushnumber(L, box.MaxEdge.Y);
lua_rawseti(L, -2, 5);
lua_pushnumber(L, box.MaxEdge.Z);
lua_rawseti(L, -2, 6);
}
std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
{
std::vector<aabb3f> boxes;
if(lua_istable(L, index)){
int n = lua_objlen(L, index);
// Check if it's a single box or a list of boxes
bool possibly_single_box = (n == 6);
for(int i = 1; i <= n && possibly_single_box; i++){
lua_rawgeti(L, index, i);
if(!lua_isnumber(L, -1))
possibly_single_box = false;
lua_pop(L, 1);
}
if(possibly_single_box){
// Read a single box
boxes.push_back(read_aabb3f(L, index, scale));
} else {
// Read a list of boxes
for(int i = 1; i <= n; i++){
lua_rawgeti(L, index, i);
boxes.push_back(read_aabb3f(L, -1, scale));
lua_pop(L, 1);
}
}
}
return boxes;
}
size_t read_stringlist(lua_State *L, int index, std::vector<std::string> *result)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
size_t num_strings = 0;
if (lua_istable(L, index)) {
lua_pushnil(L);
while (lua_next(L, index)) {
if (lua_isstring(L, -1)) {
result->push_back(lua_tostring(L, -1));
num_strings++;
}
lua_pop(L, 1);
}
} else if (lua_isstring(L, index)) {
result->push_back(lua_tostring(L, index));
num_strings++;
}
return num_strings;
}
/*
Table field getters
*/
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isstring(L, -1)){
size_t len = 0;
const char *ptr = lua_tolstring(L, -1, &len);
if (ptr) {
result.assign(ptr, len);
got = true;
}
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, int &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tointeger(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, u8 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tointeger(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, s8 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if (lua_isnumber(L, -1)) {
result = lua_tointeger(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, u16 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tointeger(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, u32 &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tointeger(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isboolean(L, -1)){
result = lua_toboolean(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
size_t getstringlistfield(lua_State *L, int table, const char *fieldname,
std::vector<std::string> *result)
{
lua_getfield(L, table, fieldname);
size_t num_strings_read = read_stringlist(L, -1, result);
lua_pop(L, 1);
return num_strings_read;
}
std::string checkstringfield(lua_State *L, int table,
const char *fieldname)
{
lua_getfield(L, table, fieldname);
CHECK_TYPE(-1, std::string("field \"") + fieldname + '"', LUA_TSTRING);
size_t len;
const char *s = lua_tolstring(L, -1, &len);
lua_pop(L, 1);
return std::string(s, len);
}
std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_)
{
std::string result = default_;
getstringfield(L, table, fieldname, result);
return result;
}
int getintfield_default(lua_State *L, int table,
const char *fieldname, int default_)
{
int result = default_;
getintfield(L, table, fieldname, result);
return result;
}
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
float result = default_;
getfloatfield(L, table, fieldname, result);
return result;
}
bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
bool result = default_;
getboolfield(L, table, fieldname, result);
return result;
}
void setstringfield(lua_State *L, int table,
const char *fieldname, const char *value)
{
lua_pushstring(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
void setintfield(lua_State *L, int table,
const char *fieldname, int value)
{
lua_pushinteger(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
void setfloatfield(lua_State *L, int table,
const char *fieldname, float value)
{
lua_pushnumber(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
void setboolfield(lua_State *L, int table,
const char *fieldname, bool value)
{
lua_pushboolean(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
////
//// Array table slices
////
size_t write_array_slice_float(
lua_State *L,
int table_index,
float *data,
v3u16 data_size,
v3u16 slice_offset,
v3u16 slice_size)
{
v3u16 pmin, pmax(data_size);
if (slice_offset.X > 0) {
slice_offset.X--;
pmin.X = slice_offset.X;
pmax.X = MYMIN(slice_offset.X + slice_size.X, data_size.X);
}
if (slice_offset.Y > 0) {
slice_offset.Y--;
pmin.Y = slice_offset.Y;
pmax.Y = MYMIN(slice_offset.Y + slice_size.Y, data_size.Y);
}
if (slice_offset.Z > 0) {
slice_offset.Z--;
pmin.Z = slice_offset.Z;
pmax.Z = MYMIN(slice_offset.Z + slice_size.Z, data_size.Z);
}
const u32 ystride = data_size.X;
const u32 zstride = data_size.X * data_size.Y;
u32 elem_index = 1;
for (u32 z = pmin.Z; z != pmax.Z; z++)
for (u32 y = pmin.Y; y != pmax.Y; y++)
for (u32 x = pmin.X; x != pmax.X; x++) {
u32 i = z * zstride + y * ystride + x;
lua_pushnumber(L, data[i]);
lua_rawseti(L, table_index, elem_index);
elem_index++;
}
return elem_index - 1;
}
size_t write_array_slice_u16(
lua_State *L,
int table_index,
u16 *data,
v3u16 data_size,
v3u16 slice_offset,
v3u16 slice_size)
{
v3u16 pmin, pmax(data_size);
if (slice_offset.X > 0) {
slice_offset.X--;
pmin.X = slice_offset.X;
pmax.X = MYMIN(slice_offset.X + slice_size.X, data_size.X);
}
if (slice_offset.Y > 0) {
slice_offset.Y--;
pmin.Y = slice_offset.Y;
pmax.Y = MYMIN(slice_offset.Y + slice_size.Y, data_size.Y);
}
if (slice_offset.Z > 0) {
slice_offset.Z--;
pmin.Z = slice_offset.Z;
pmax.Z = MYMIN(slice_offset.Z + slice_size.Z, data_size.Z);
}
const u32 ystride = data_size.X;
const u32 zstride = data_size.X * data_size.Y;
u32 elem_index = 1;
for (u32 z = pmin.Z; z != pmax.Z; z++)
for (u32 y = pmin.Y; y != pmax.Y; y++)
for (u32 x = pmin.X; x != pmax.X; x++) {
u32 i = z * zstride + y * ystride + x;
lua_pushinteger(L, data[i]);
lua_rawseti(L, table_index, elem_index);
elem_index++;
}
return elem_index - 1;
}