minetest/src/script/lua_api/l_client.h
Loïc Blot 921151d97a C++ modernize: Pragma once (#6264)
* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00

100 lines
2.5 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
#include "itemdef.h"
#include "tool.h"
class ModApiClient : public ModApiBase
{
private:
// get_current_modname()
static int l_get_current_modname(lua_State *L);
// print(text)
static int l_print(lua_State *L);
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
// send_chat_message(message)
static int l_send_chat_message(lua_State *L);
// clear_out_chat_queue()
static int l_clear_out_chat_queue(lua_State *L);
// get_player_names()
static int l_get_player_names(lua_State *L);
// show_formspec(name, formspec)
static int l_show_formspec(lua_State *L);
// send_respawn()
static int l_send_respawn(lua_State *L);
// disconnect()
static int l_disconnect(lua_State *L);
// gettext(text)
static int l_gettext(lua_State *L);
// get_last_run_mod(n)
static int l_get_last_run_mod(lua_State *L);
// set_last_run_mod(modname)
static int l_set_last_run_mod(lua_State *L);
// get_node(pos)
static int l_get_node_or_nil(lua_State *L);
// get_wielded_item()
static int l_get_wielded_item(lua_State *L);
// get_meta(pos)
static int l_get_meta(lua_State *L);
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
// get_server_info()
static int l_get_server_info(lua_State *L);
// get_item_def(itemstring)
static int l_get_item_def(lua_State *L);
// get_node_def(nodename)
static int l_get_node_def(lua_State *L);
// take_screenshot()
static int l_take_screenshot(lua_State *L);
// get_privilege_list()
static int l_get_privilege_list(lua_State *L);
// get_builtin_path()
static int l_get_builtin_path(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};