minetest/src/gameparams.h
SmallJoker 4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00

52 lines
1.3 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes.h"
struct SubgameSpec;
// Information provided from "main"
struct GameParams
{
GameParams() = default;
u16 socket_port;
std::string world_path;
SubgameSpec game_spec;
bool is_dedicated_server;
};
// Information processed by main menu
struct GameStartData : GameParams
{
GameStartData() = default;
bool isSinglePlayer() const { return address.empty() && !local_server; }
std::string name;
std::string password;
std::string address;
bool local_server;
// "world_path" must be kept in sync!
WorldSpec world_spec;
};