minetest/src/genericobject.h
CoderForTheBetter faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
#include "itemgroup.h"
enum GenericCMD {
GENERIC_CMD_SET_PROPERTIES,
GENERIC_CMD_UPDATE_POSITION,
GENERIC_CMD_SET_TEXTURE_MOD,
GENERIC_CMD_SET_SPRITE,
GENERIC_CMD_PUNCHED,
GENERIC_CMD_UPDATE_ARMOR_GROUPS,
GENERIC_CMD_SET_ANIMATION,
GENERIC_CMD_SET_BONE_POSITION,
GENERIC_CMD_ATTACH_TO,
GENERIC_CMD_SET_PHYSICS_OVERRIDE,
GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
GENERIC_CMD_SPAWN_INFANT,
GENERIC_CMD_SET_ANIMATION_SPEED
};
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
ObjectProperties gob_read_set_properties(std::istream &is);
std::string gob_cmd_update_position(
v3f position,
v3f velocity,
v3f acceleration,
v3f rotation,
bool do_interpolate,
bool is_movement_end,
f32 update_interval
);
std::string gob_cmd_set_texture_mod(const std::string &mod);
std::string gob_cmd_set_sprite(
v2s16 p,
u16 num_frames,
f32 framelength,
bool select_horiz_by_yawpitch
);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,
float physics_override_jump, float physics_override_gravity,
bool sneak, bool sneak_glitch, bool new_move);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
std::string gob_cmd_update_animation_speed(float frame_speed);
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
v3f position, v3f rotation);
std::string gob_cmd_update_nametag_attributes(video::SColor color);
std::string gob_cmd_update_infant(u16 id, u8 type,
const std::string &client_initialization_data);