minetest/src/itemdef.cpp
Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00

600 lines
16 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "itemdef.h"
#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#include "mesh.h"
#include "wieldmesh.h"
#include "client/tile.h"
#include "client.h"
#endif
#include "log.h"
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>
#ifdef __ANDROID__
#include <GLES/gl.h>
#endif
/*
ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
resetInitial();
}
ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
resetInitial();
*this = def;
}
ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
if(this == &def)
return *this;
reset();
type = def.type;
name = def.name;
description = def.description;
inventory_image = def.inventory_image;
wield_image = def.wield_image;
wield_scale = def.wield_scale;
stack_max = def.stack_max;
usable = def.usable;
liquids_pointable = def.liquids_pointable;
if(def.tool_capabilities)
{
tool_capabilities = new ToolCapabilities(
*def.tool_capabilities);
}
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
range = def.range;
palette_image = def.palette_image;
color = def.color;
return *this;
}
ItemDefinition::~ItemDefinition()
{
reset();
}
void ItemDefinition::resetInitial()
{
// Initialize pointers to NULL so reset() does not delete undefined pointers
tool_capabilities = NULL;
reset();
}
void ItemDefinition::reset()
{
type = ITEM_NONE;
name = "";
description = "";
inventory_image = "";
wield_image = "";
palette_image = "";
color = video::SColor(0xFFFFFFFF);
wield_scale = v3f(1.0, 1.0, 1.0);
stack_max = 99;
usable = false;
liquids_pointable = false;
if(tool_capabilities)
{
delete tool_capabilities;
tool_capabilities = NULL;
}
groups.clear();
sound_place = SimpleSoundSpec();
sound_place_failed = SimpleSoundSpec();
range = -1;
node_placement_prediction = "";
}
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 3); // version (proto > 20)
writeU8(os, type);
os << serializeString(name);
os << serializeString(description);
os << serializeString(inventory_image);
os << serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
std::string tool_capabilities_s = "";
if(tool_capabilities){
std::ostringstream tmp_os(std::ios::binary);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
os << serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); ++i){
os << serializeString(i->first);
writeS16(os, i->second);
}
os << serializeString(node_placement_prediction);
os << serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
writeF1000(os, range);
os << serializeString(sound_place_failed.name);
writeF1000(os, sound_place_failed.gain);
os << serializeString(palette_image);
writeU32(os, color.color);
}
void ItemDefinition::deSerialize(std::istream &is)
{
// Reset everything
reset();
// Deserialize
int version = readU8(is);
if(version < 1 || version > 3)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
wield_scale = readV3F1000(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
std::string tool_capabilities_s = deSerializeString(is);
if(!tool_capabilities_s.empty())
{
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
tool_capabilities->deSerialize(tmp_is);
}
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
if(version == 1){
// We cant be sure that node_placement_prediction is send in version 1
try{
node_placement_prediction = deSerializeString(is);
}catch(SerializationError &e) {};
// Set the old default sound
sound_place.name = "default_place_node";
sound_place.gain = 0.5;
} else if(version >= 2) {
node_placement_prediction = deSerializeString(is);
//deserializeSimpleSoundSpec(sound_place, is);
sound_place.name = deSerializeString(is);
sound_place.gain = readF1000(is);
}
if(version == 3) {
range = readF1000(is);
}
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try {
sound_place_failed.name = deSerializeString(is);
sound_place_failed.gain = readF1000(is);
palette_image = deSerializeString(is);
color.set(readU32(is));
} catch(SerializationError &e) {};
}
/*
CItemDefManager
*/
// SUGG: Support chains of aliases?
class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
struct ClientCached
{
video::ITexture *inventory_texture;
ItemMesh wield_mesh;
Palette *palette;
ClientCached():
inventory_texture(NULL),
wield_mesh(),
palette(NULL)
{}
};
#endif
public:
CItemDefManager()
{
#ifndef SERVER
m_main_thread = thr_get_current_thread_id();
#endif
clear();
}
virtual ~CItemDefManager()
{
#ifndef SERVER
const std::vector<ClientCached*> &values = m_clientcached.getValues();
for(std::vector<ClientCached*>::const_iterator
i = values.begin(); i != values.end(); ++i)
{
ClientCached *cc = *i;
if (cc->wield_mesh.mesh)
cc->wield_mesh.mesh->drop();
delete cc;
}
#endif
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
++iter) {
delete iter->second;
}
m_item_definitions.clear();
}
virtual const ItemDefinition& get(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
i = m_item_definitions.find(name);
if(i == m_item_definitions.end())
i = m_item_definitions.find("unknown");
assert(i != m_item_definitions.end());
return *(i->second);
}
virtual const std::string &getAlias(const std::string &name) const
{
StringMap::const_iterator it = m_aliases.find(name);
if (it != m_aliases.end())
return it->second;
return name;
}
virtual void getAll(std::set<std::string> &result) const
{
result.clear();
for(std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
result.insert(it->first);
}
for (StringMap::const_iterator
it = m_aliases.begin();
it != m_aliases.end(); ++it) {
result.insert(it->first);
}
}
virtual bool isKnown(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
// Get the definition
std::map<std::string, ItemDefinition*>::const_iterator i;
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
public:
ClientCached* createClientCachedDirect(const std::string &name,
Client *client) const
{
infostream<<"Lazily creating item texture and mesh for \""
<<name<<"\""<<std::endl;
// This is not thread-safe
sanity_check(thr_is_current_thread(m_main_thread));
// Skip if already in cache
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
if(cc)
return cc;
ITextureSource *tsrc = client->getTextureSource();
const ItemDefinition &def = get(name);
// Create new ClientCached
cc = new ClientCached();
// Create an inventory texture
cc->inventory_texture = NULL;
if(def.inventory_image != "")
cc->inventory_texture = tsrc->getTexture(def.inventory_image);
ItemStack item = ItemStack();
item.name = def.name;
getItemMesh(client, item, &(cc->wield_mesh));
cc->palette = tsrc->getPalette(def.palette_image);
// Put in cache
m_clientcached.set(name, cc);
return cc;
}
ClientCached* getClientCached(const std::string &name,
Client *client) const
{
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
if(cc)
return cc;
if(thr_is_current_thread(m_main_thread))
{
return createClientCachedDirect(name, client);
}
else
{
// We're gonna ask the result to be put into here
static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
// Throw a request in
m_get_clientcached_queue.add(name, 0, 0, &result_queue);
try{
while(true) {
// Wait result for a second
GetResult<std::string, ClientCached*, u8, u8>
result = result_queue.pop_front(1000);
if (result.key == name) {
return result.item;
}
}
}
catch(ItemNotFoundException &e)
{
errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
return &m_dummy_clientcached;
}
}
}
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
Client *client) const
{
ClientCached *cc = getClientCached(name, client);
if(!cc)
return NULL;
return cc->inventory_texture;
}
// Get item wield mesh
virtual ItemMesh* getWieldMesh(const std::string &name,
Client *client) const
{
ClientCached *cc = getClientCached(name, client);
if(!cc)
return NULL;
return &(cc->wield_mesh);
}
// Get item palette
virtual Palette* getPalette(const std::string &name,
Client *client) const
{
ClientCached *cc = getClientCached(name, client);
if(!cc)
return NULL;
return cc->palette;
}
virtual video::SColor getItemstackColor(const ItemStack &stack,
Client *client) const
{
// Look for direct color definition
const std::string &colorstring = stack.metadata.getString("color", 0);
video::SColor directcolor;
if ((colorstring != "")
&& parseColorString(colorstring, directcolor, true))
return directcolor;
// See if there is a palette
Palette *palette = getPalette(stack.name, client);
const std::string &index = stack.metadata.getString("palette_index", 0);
if ((palette != NULL) && (index != ""))
return (*palette)[mystoi(index, 0, 255)];
// Fallback color
return get(stack.name).color;
}
#endif
void clear()
{
for(std::map<std::string, ItemDefinition*>::const_iterator
i = m_item_definitions.begin();
i != m_item_definitions.end(); ++i)
{
delete i->second;
}
m_item_definitions.clear();
m_aliases.clear();
// Add the four builtin items:
// "" is the hand
// "unknown" is returned whenever an undefined item
// is accessed (is also the unknown node)
// "air" is the air node
// "ignore" is the ignore node
ItemDefinition* hand_def = new ItemDefinition;
hand_def->name = "";
hand_def->wield_image = "wieldhand.png";
hand_def->tool_capabilities = new ToolCapabilities;
m_item_definitions.insert(std::make_pair("", hand_def));
ItemDefinition* unknown_def = new ItemDefinition;
unknown_def->type = ITEM_NODE;
unknown_def->name = "unknown";
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
ItemDefinition* air_def = new ItemDefinition;
air_def->type = ITEM_NODE;
air_def->name = "air";
m_item_definitions.insert(std::make_pair("air", air_def));
ItemDefinition* ignore_def = new ItemDefinition;
ignore_def->type = ITEM_NODE;
ignore_def->name = "ignore";
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
}
virtual void registerItem(const ItemDefinition &def)
{
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
// Ensure that the "" item (the hand) always has ToolCapabilities
if(def.name == "")
FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
if(m_item_definitions.count(def.name) == 0)
m_item_definitions[def.name] = new ItemDefinition(def);
else
*(m_item_definitions[def.name]) = def;
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
if(alias_removed)
infostream<<"ItemDefManager: erased alias "<<def.name
<<" because item was defined"<<std::endl;
}
virtual void unregisterItem(const std::string &name)
{
verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
delete m_item_definitions[name];
m_item_definitions.erase(name);
}
virtual void registerAlias(const std::string &name,
const std::string &convert_to)
{
if (m_item_definitions.find(name) == m_item_definitions.end()) {
verbosestream<<"ItemDefManager: setting alias "<<name
<<" -> "<<convert_to<<std::endl;
m_aliases[name] = convert_to;
}
}
void serialize(std::ostream &os, u16 protocol_version)
{
writeU8(os, 0); // version
u16 count = m_item_definitions.size();
writeU16(os, count);
for (std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
ItemDefinition *def = it->second;
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os, protocol_version);
os << serializeString(tmp_os.str());
}
writeU16(os, m_aliases.size());
for (StringMap::const_iterator
it = m_aliases.begin();
it != m_aliases.end(); ++it) {
os << serializeString(it->first);
os << serializeString(it->second);
}
}
void deSerialize(std::istream &is)
{
// Clear everything
clear();
// Deserialize
int version = readU8(is);
if(version != 0)
throw SerializationError("unsupported ItemDefManager version");
u16 count = readU16(is);
for(u16 i=0; i<count; i++)
{
// Deserialize a string and grab an ItemDefinition from it
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
ItemDefinition def;
def.deSerialize(tmp_is);
// Register
registerItem(def);
}
u16 num_aliases = readU16(is);
for(u16 i=0; i<num_aliases; i++)
{
std::string name = deSerializeString(is);
std::string convert_to = deSerializeString(is);
registerAlias(name, convert_to);
}
}
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
//NOTE this is only thread safe for ONE consumer thread!
while(!m_get_clientcached_queue.empty())
{
GetRequest<std::string, ClientCached*, u8, u8>
request = m_get_clientcached_queue.pop();
m_get_clientcached_queue.pushResult(request,
createClientCachedDirect(request.key, (Client *)gamedef));
}
#endif
}
private:
// Key is name
std::map<std::string, ItemDefinition*> m_item_definitions;
// Aliases
StringMap m_aliases;
#ifndef SERVER
// The id of the thread that is allowed to use irrlicht directly
threadid_t m_main_thread;
// A reference to this can be returned when nothing is found, to avoid NULLs
mutable ClientCached m_dummy_clientcached;
// Cached textures and meshes
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
// Queued clientcached fetches (to be processed by the main thread)
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};
IWritableItemDefManager* createItemDefManager()
{
return new CItemDefManager();
}