minetest/client/shaders/water_surface_shader
2016-10-13 23:30:15 +02:00
..
opengl_fragment.glsl Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
opengl_vertex.glsl Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00